David Fanany
Player since
1995 |
Turn & Burn
You guys know I often comment on card art,
but I'll have to refrain from doing so right now
- I don't actually own any copies of this card
yet, and the split cards are hard to look at
right-side-up on the internet. If anybody knows
an easy way to flip the page or the image or
something, let me know!
I'd love to know what split cards represent
in lore terms, but I doubt they'll ever reveal
that. Granted, not many people are going to be
asking that once they realize that the Fuse
keyword means that you no longer have to choose
between (to use this card as an example) turning
a Craterhoof Behemoth into something that can be
killed in combat or shooting down a Drogskol
Captain. In fact, whenever you cast this card,
your opponent's creatures should always be dying
in ones, twos, or mores (maybe you transformed
that Drogskol Captain after you blocked a bunch
of their Spirits), in sudden and surprising and
tricky ways. That's what the Izzet do in this
game, I would say.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
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Michael "Maikeruu" Pierno |
Today's card of the day is Turn // Burn which
is either a three mana Blue, two mana Red, or
five mana Blue and Red that can turn target
creature into a vanilla 0/1 weird until end of
turn, deal two damage to target creature or
player, or both depending on the mana spent.
This is a flexible combat trick or removal
option that is likely to be popular in Izzet
decks as it can work against one or two threats
in different ways than most other options.
Better burn options exist for other Red themes,
but the potential of using both against
otherwise difficult to burn targets is something
Red/Blue players will be considering during the
current rotation.
In Limited a five mana removal for just about
any threat is a great pick for the format and
either side can work as a combat trick or
finisher in multiple situations. There's no real
drawback to running this in Izzet and either
half is strong enough for non-Blue or non-Red
decks to include. An automatic inclusion for Red
or Blue decks in Sealed and strong enough to
justify a second or third pick in Booster.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0
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