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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Krasis Incubation
Image from Wizards.com

Krasis Incubation
- Dragon's Maze

Reviewed May 2, 2013

Constructed: 2.75
Casual: 3.75
Limited: 4.25
Multiplayer: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Krasis Incubation

I find this card scarier than half of the cards from the Innistrad block. And do you know why? Because there are more colors in the world than black. That's also why BioShock Infinite is so frightening and disturbing and Silent Hill: Homecoming is just annoying. But I digress.

As a fan of singleton formats, I love cards that do more than one thing. It happens that this card does two things that most decks will need at some point; while the cost is higher than comparable effects in, say, white, you're paying for the card's flexibility. I know that the +1/+1 counters can be seen as a drawback when you try to re-use it when it's attached to an opponent's creature, but I can't help but feel that when you're in the colors of Kiora Atua, that's not as big a drawback as it initially looks.

Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Krasis Incubation which is a four mana Green and Blue aura that prevents a creature from attacking, blocking, or activating an ability and for one Blue, one Green, and one colorless the aura can be returned to hand and place two +1/+1 counters on the creature.  Four mana for Arrest in Simic is playable, though not amazing, and it may at least see sidedeck play as a removal option for Blue/Green decks without White.  The cost can be a bit too high to just add counters to your own creature, but having that choice is nice for the later stages of the game.  Being able to return it to hand as a response to an effect that would remove the creature can have uses as well.
 
In Limited the cost is a bit less of a concern and it is more likely to be used as an out of color Arrest than anything else.  It should be picked early after a Simic colored rare primarily for the removal aspect with the counters being a situational late game bonus.  This is also a fairly easy inclusion for Sealed as one of the better and few removal choices likely to be available in the packs.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5


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