I really, really wish they had given this a
variant of the "adding insult to injury" flavor
text mega-cycle that started in Mirage and had
representatives through the early 2000s. Aside
from the fact that we haven't had a variant of
that in a long time and it would have added some
much-needed 20th anniversary flavor to M14, it
really, really fits how the card works in
practice, and how well it combines with black's
various two-cost removal spells. With that in
mind, don't forget that you can use it for
things other than stealing your opponent's
creatures with absolutely no warning. I'll give
you a hint: Shriekmaw.
Today's card of the day is Grim Return which is
a three mana Black instant that returns a target
creature put in the graveyard from the
battlefield that turn to play under your
control. This is an excellent support card
to mono-Black sacrifice and works well alongside
many combat or removal based methods for
controlling the battlefield.
Discard and counter have other tools, but this
is efficient and effective for reusing your own
threats or turning an opponent's best weapon
against them.
In Limited this is a slightly odd choice for
first pick that is still worthwhile as it can be
used in many situations to at least equal the
mana cost and often far exceed it. The
best case scenario of recovering a bomb creature
is likely and at worst it can usually get
another body into play. The mana cost is
reasonable and with only one Black it keeps the
option of a second color open for future packs
and in Sealed, where it should always be played
if Black offers enough to be included.
For Multiplayer this is an excellent way to
benefit from the efforts of other players as
both the target creature and the source of it
entering the graveyard need not be provided by
you.