David Fanany
Player since
1995 |
Harmonic Sliver
It seems to me that this is one of the cards
that Sliver fans who play in larger card pools
should be stockpiling ahead of Theros and its
promised enchantment mechanics (and yes, it
certainly is about darn time for such a theme!).
In a tribal deck, your opponent simply won't be
able to keep an enchantment or artifact on the
table. It even combines well with flickering
effects, and in a pinch you can even play it in
decks with something like Chord of Calling
because it covers enchantments and artifacts in
one card, possibly saving you deck space. Of
course, it may also lead to the rest of your
group hunting down every copy of Privileged
Position in your town, but that's a different
problem.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
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Michael "Maikeruu" Pierno |
Today's card of the day is Harmonic Sliver
which is a three mana Green and White 1/1 that
has all slivers destroy a target artifact or
enchantment when they come into play.
Unlike many slivers this works outside of the
tribal theme and can see play in multiple
Green/White decks. The mandatory nature of
the effect is a drawback, particularly if
maindecked against an opponent with few or no
targets. The mana cost is reasonable as
removal with a body attached, but it is
situational and generally fits into a sidedeck
or as a single searchable copy instead of being
played in multiples.
In a Limited format where this is allowed it has
some value against the always popular in format
artifacts and enchantments, yet still has the
same drawbacks as in Constructed. A sliver
deck should draft these relatively early as
removal and to keep it from other sliver players
and the priority in Sealed varies based on how
many other options are available.
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5
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