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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Dormant Sliver
Image from Wizards.com

 Dormant Sliver
- Planar Chaos

Reviewed August 21, 2013

Constructed: 3.00
Casual: 3.65
Limited: 2.90
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Dormant Sliver

Slivers have long been known to be absolutely devastating in large number, and can all but guarantee a victory if you can get a critical mass of them on the field. Dormant Sliver helps you do just that-- every Sliver you put down draws you a new card, and in a good Sliver deck, every draw should have a 50/50 shot of being a Sliver. Since you draw a card each turn anyway, that means you're drawing two cards a turn-- one of which is a Sliver-- and playing one Sliver each turn. Since every turn makes your whole board stronger, you will quickly have the winning army.

That pesky defender looks like a problem (and makes the cantrip ability look "fair") but there are so many Slivers that grant a sacrifice outlet or can otherwise remove themselves from play that you're basically just waiting to draw into one, then deep-six the Dormant Sliver and swing for the team. Frenetic Sliver is a favorite for that role, since it costs zero mana to get Dormant off the table, and if you win the coin flip you get it back. The game should be over by the time you'd get it back, but just in case the opponent manages to Quicken a Day of Judgment or something, you might want to get the Dormants back so you can start rebuilding right away.

Constructed- 3.5
Casual- 4.75
Limited- 4
Multiplayer- 4.95


David Fanany

Player since 1995

Dormant Sliver

Remember the Sliver combo deck I mentioned the other day? This seemingly innocuous and difficult to use card ended up being part of it: a card-drawing engine that happens to have the relevant creature type for your tribe is amazingly powerful (note that Humans have been a viable deck in Tribal Wars ever since Ravnica and Dark Confidant). With an overabundance of ways to get rid of a Dormant Sliver when you need to attack again, this card is well worth considering for a Sliver deck where it fits the mana curve.

Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5


Paul

Welcome back readers todays card of the day is Dormant sliver a powerful sliver that turns all your slivers into a card drawing engine but at the cost of rendering them unable to attack. Traditionally this card has been used to power out sacrifice engines for slivers or assemble an army before ridding yourself of this sliver via Hibernation sliver or a sliver sacrifice outlet. In all constructed formats this card has not seen play since its inception as it does cost four mana and transforms a traditionally agressive tribal deck into a slower more controlling or even combo route. The decks that exist to take advantage of this cards have not appeared at present but with a recent influx of interest in slivers this card could see some modern brewing. In casual and multiplayer it goes against the sliver philosophy but the amount of advantage it could provide may make it a useful addition in sliver decks that can remove it from the board when needed. This card requires a bit more thinking and planning than traditional sliver cards making it an effective but limiting its effectiveness in general good stuff sliver decks. in limited if heavy on sliver it could prove a useful tool to build around but once again its downsides become apparent without a way to easily get rid of it. Overall a unique effec that provides a different direction to build slivers.
 
Constructed : 2.5
Casual: 2.5
Limited: 2.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Dormant Sliver which is a four mana Green and Blue 2/2 that has all slivers gain Defender and when they come into play you draw a card.  This is a useful draw engine in a sliver theme, though the drawbacks of the fairly high mana cost with Defender forcing a need to bounce or sacrifice Dormant Sliver is a sizable price to pay. 
Properly supported this is a powerful tool for the tribe, but the limitations on deck design keep it from being a must play addition to sliver builds.
 
In Limited formats where this is available having this and a way to get rid of it when no longer necessary is a major concern and should keep it out of nearly all decks it could be played in.  If enough slivers are in the pool to take advantage of the comes into play effect then the deck can be crippled if this remains stuck in play. It can work defensively to force an opponent to remove it or have their own slivers somewhat locked down, but in that case it is more of a sidedeck card.  It can safely be passed in Booster, though hate drafting it to protect your own slivers is an option if nothing else is vital in the pack, and sidedecking it in Sealed is probably best.
 
Constructed: 3.0
Casual: 3.0
Limited: 2.0
Multiplayer: 3.0


Franky
Green

As a casual player I regularly play a Sliver deck and one of the largest problems I run into is losing steam from a lack of accelerated draw power. True to the natural selection theme of slivers Dormant Sliver solves this problem. Pay attention to the wording of the ability: You don’t need to pay the manna cost in order to draw the card, it just needs to enter the battlefield so you can still draw a card if you cheat the sliver onto the field. (Fun times with Dormant Sliver+ Hibernation Sliver+ Metallic Sliver)

Constructed:3
Casual:4
Limited:3
Multiplayer: 3.5


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