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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Gods Willing
Image from Wizards.com

 Gods Willing
- Theros

Reviewed December 16, 2013

Constructed: 3.40
Casual: 3.20
Limited: 3.40
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Gods Willing

This is one of white's favorite tricks. It can counter a removal spell, shake off any Auras, and void combat damage. If necessary, it can also let you get an attacker through unblocked, provided that all your opponent's available blockers share a color. For the most part, it's a defensive tactic. It basically nullifies whatever blocker, spell, or combat trick your opponent uses to try and kill the creature you target it with. Scry 1 is a nice additional rider to help make sure you're keeping the pressure on.

This is especially nice in a set with Heroic, as it's a cheap way to trigger a Heroic ability for a real rout of a combat phase for cheap. When your Wingsteed Rider is not only shrugging off Lightning Strike, but gaining a +1/+1 counter for doing so AND can no longer be blocked by red creatures, you're really ruining whatever plan your opponent had to endure that attack.
I'd like it even more if Theros had any "removal Auras" like Pacifism or Claustrophobia. Then you could use it proactively, to get your best guy out from under it and back in the fight. As it stands, it's all defense, unless you can win this turn by Willing past blockers.

Constructed- 3.5
Casual- 3.5
Limited- 4.5
Multiplayer- 3


David Fanany

Player since 1995

Gods Willing
 
This card's rules text basically reads "Trigger target heroic ability, pretty much at will." I mean that in the best possible way. The way that heroic is templated, it basically begs for a cheap-as-possible beneficial instant, and this is one of the best effects you can put on a cheap-as-possible beneficial instant. If you remember Bathe in Light, you've seen this kind of rules text act as a counterspell, an Overrun variant, a stall tactic, and a Disenchant effect, sometimes all in one match or set of games. This doesn't have quite the offensive potential, as it only affects one creature, but it makes up for it via its interaction with heroic and its scrying ability. Scrying can be as good as drawing a card sometimes. I highly, highly recommend this card.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Paul

Welcome back readers todays card of the day is God’s Willing and its well to be honest a strictly limited card. In standard this card can blank removal spells and provides scry but I don’t feel outside of a heroic style theme deck that it provides enough value to justify its inclusion. Don’t get me wrong it provides some semblance of value but the only way I can see this card seeing tons of play, is with some powerful heroic cards. In other competitive formats it’s not worthy of inclusions. In casual and multiplayer it is a solid card for heroic decks providing a nice suite of effects being able to attack through opposing creatures and blanking removal. In limited it’s an amazing combat trick and relevant to heroic decks making it a solid choice. Overall a card I feel has more limited applications and constructed someday, maybe.
 
Constructed: 1.5
Casual: 2.0
Limited: 2.5
Multiplayer: 1.5

Michael "Maikeruu" Pierno

Today's card of the day is Gods Willing which is a one mana White instant that gives target creature you control protection from the color of your choice until end of turn and you Scry 1.  This is a decent card, particularly used in combination with Heroic, that can effectively counter many forms of removal and add Scry for a little edge in the one for one exchange.  Outside of Heroic triggers this is probably more suited to the sidedeck for use against aggressive removal or bounce decks, or if your deck centers around a particular creature's effect to function.  Overall a reactive card that has a place in some decks, but probably not one that will see much play at the competitive level.
 
In Limited this works well alongside Heroic and as a combat trick to function as a sort of reverse removal.  In Sealed there is little reason to not include it when running White, though by itself it is not incentive to splash or play the color.  In Booster it is a solid on color pick midway through a pack and is likely to be passed which makes it a useful later draft choice as well.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5


Skid Rambo

Gods Willing is one of those cards that can easily be overlooked or easily played in every format. This card can do so much for one white mana. Gods Willing can make your creature unblockable or protect a blocking creature. Gods Willing can save a precious creature from a Doom Blade while triggering its Heroic ability. I haven’t even mentioned the Scry 1 ability. Who doesn’t like to Scry? Gods Willing is a solid common card that is great in Limited and perfect in any white Heroic deck. I really like this card, but my Agent of Fates likes it a lot more.

Constructed: 3.5
Casual: 3
Limited: 4  
Multiplayer: 3


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