This is one of white's favorite tricks. It can
counter a removal spell, shake off any Auras,
and void combat damage. If necessary, it can
also let you get an attacker through unblocked,
provided that all your opponent's available
blockers share a color. For the most part, it's
a defensive tactic. It basically nullifies
whatever blocker, spell, or combat trick your
opponent uses to try and kill the creature you
target it with. Scry 1 is a nice additional
rider to help make sure you're keeping the
pressure on.
This is especially nice in a set with Heroic, as
it's a cheap way to trigger a Heroic ability for
a real rout of a combat phase for cheap. When
your Wingsteed Rider is not only shrugging off
Lightning Strike, but gaining a +1/+1 counter
for doing so AND can no longer be blocked by red
creatures, you're really ruining whatever plan
your opponent had to endure that attack.
I'd like it even more if Theros had any "removal
Auras" like Pacifism or Claustrophobia. Then you
could use it proactively, to get your best guy
out from under it and back in the fight. As it
stands, it's all defense, unless you can win
this turn by Willing past blockers.
This card's rules text basically reads "Trigger
target heroic ability, pretty much at will." I
mean that in the best possible way. The way that
heroic is templated, it basically begs for a
cheap-as-possible beneficial instant, and this
is one of the best effects you can put on a
cheap-as-possible beneficial instant. If you
remember Bathe in Light, you've seen this kind
of rules text act as a counterspell, an Overrun
variant, a stall tactic, and a Disenchant
effect, sometimes all in one match or set of
games. This doesn't have quite the offensive
potential, as it only affects one creature, but
it makes up for it via its interaction with
heroic and its scrying ability. Scrying can be
as good as drawing a card sometimes. I highly,
highly recommend this card.
Welcome back readers todays card of the day is
God’s Willing and its well to be honest a
strictly limited card. In standard this card can
blank removal spells and provides scry but I
don’t feel outside of a heroic style theme deck
that it provides enough value to justify its
inclusion. Don’t get me wrong it provides some
semblance of value but the only way I can see
this card seeing tons of play, is with some
powerful heroic cards. In other competitive
formats it’s not worthy of inclusions. In casual
and multiplayer it is a solid card for heroic
decks providing a nice suite of effects being
able to attack through opposing creatures and
blanking removal. In limited it’s an amazing
combat trick and relevant to heroic decks making
it a solid choice. Overall a card I feel has
more limited applications and constructed
someday, maybe.
Today's card of the day is Gods Willing which
is a one mana White instant that gives target
creature you control protection from the color
of your choice until end of turn and you Scry 1.
This is a decent card, particularly used in
combination with Heroic, that can effectively
counter many forms of removal and add Scry for a
little edge in the one for one exchange.
Outside of Heroic triggers this is probably more
suited to the sidedeck for use against
aggressive removal or bounce decks, or if your
deck centers around a particular creature's
effect to function. Overall a reactive
card that has a place in some decks, but
probably not one that will see much play at the
competitive level.
In Limited this works well alongside Heroic and
as a combat trick to function as a sort of
reverse removal. In Sealed there is little
reason to not include it when running White,
though by itself it is not incentive to splash
or play the color. In Booster it is a
solid on color pick midway through a pack and is
likely to be passed which makes it a useful
later draft choice as well.
Gods Willing is one of those cards that can
easily be overlooked or easily played in every
format. This card can do so much for one white
mana. Gods Willing can make your creature
unblockable or protect a blocking creature. Gods
Willing can save a precious creature from a Doom
Blade while triggering its Heroic ability. I
haven’t even mentioned the Scry 1 ability. Who
doesn’t like to Scry? Gods Willing is a solid
common card that is great in Limited and perfect
in any white Heroic deck. I really like this
card, but my Agent of Fates likes it a lot more.