This is probably the single best non-creature
Green common in the set. If you draft Theros and
you want to play Green, get as many of these as
you can. Theros doesn't have a lot of solid kill
spells, but it does have a lot of ways to make
creatures bigger. It also has Heroic cards, and
Time to Feed is the only card in the set that
kills your opponent's creatures while it
triggers your Heroic abilities at the same
time... AND it'll gain you 3 life if you succeed
in killing something. Removal, buffs, AND life
gain, in one card, in MONOGREEN?! Sign me up!
And since almost all of Green's Heroes get
bigger when triggered, you're that much more
likely to be able to kill something.
Outside of Green, (sort of) I can also think of
three creatures that would enjoy Time to Feed.
Favored Hoplite may be small, but his Heroic
trigger will prevent the damage he takes in the
fight as well as making him bigger. Polis
Crusher is only half-green, but protection from
enchantments means he will never lose a fight
against any of the Nymphs. And Agent of the
fates has deathtouch AND a Heroic trigger. The
opponent could sacrifice the creature you were
about to fight, denying you the 3 life and only
having to lose one creature, but doing so means
not getting to kill your Agent. If he wants his
fighter to kill the Agent, he has to lost two
creatures and let you gain 3. Either way, the
creature you wanted dead is dead.
There's definitely a lot of meat on this bone,
and it's about time you fed on it as well!
Is it wrong to be already kind of bored of green
sorceries with the fight keyword action? I mean,
there aren't that many of them compared to
Lightning Bolt variants (which I could go the
next 20 years of Magic without seeing another of
- kinda joking but also kinda not), but I also
kind of feel like we've seen a lot of variants
already. However, I can get behind any such
thing with a bonus, and gaining three life is
the kind of bonus that feels minor but sometimes
makes a difference. That negates an opponent's
Lightning Strike, or sometimes multiple attacks
from Faeries and other such creatures. Try it
with a Gorgon!
Today's card of the day is Time to Feed which
is a three mana Green sorcery that has target
creature you control fight a target creature an
opponent controls and if their creature dies
that turn you gain three life. This requires
several components to be effective, but it is
Green removal of a sort and even at one mana
more than similar fight cards is still playable.
The three life is a small benefit which is
technically balanced for the one mana cost,
though not having it and playing as a two mana
spell would make this stronger. Overall this is
an okay card that may see play as the sets
rotate, particularly alongside Heroic, yet isn't
really efficient enough to be very popular
currently.
In Limited this is one of the few removal
options available, for Green or otherwise, and
should be considered a fairly high draft pick in
Booster and even second after a decently
powerful creature. The life gain isn't bad when
a three mana removal is already desirable and
combines with Heroic targets. A deck in Sealed
with any Green mana should at least splash this
in and there is no major drawback aside from
needing appropriate creatures in play to use it.
In constructed formats this is an interesting
removal spell with some life gain tacked on, I
don’t foresee it seeing any play due to the mana
cost as the three life doesn’t do enough to
justify the mana cost increase, making it poorly
suited to competitive play. In casual and
multiplayer there exists better removal options
even in green forcing me to think of this card
as a little subpar. In limited its solid removal
with something extra tacked on, very playable.
Overall a card more suited to limited then
taking up residency in decks elsewhere.