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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Obzedat, Ghost Council
Image from Wizards.com

Top 10Cards of 2013

#6 - Obzedat, Ghost Council

- Gatecrash

Reviewed December 26, 2013

Constructed: 4.00
Casual: 4.10
Limited: 4.50
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Obzedat, Ghost Council

Never underestimate the power of a creature not being in play, or a creature during opponents' turns. Sorcery-speed removal is blanked against such a creature, nor can it be killed by forcing your opponent to block with it. Add to that Obzedat's five toughness, which puts it out of range of most instant-speed burn spells, and of course its ETB-ability triggering every turn for a four-pont life swing that can't be blocked BEFORE it swings for five, and you have that perfect combination of "can't effectively answer" and "must answer".

Constructed- 4
Casual- 4.5
Limited- 4.75
Multiplayer- 4.5


David Fanany

Player since 1995

Obzedat, Ghost Council

Barring some very strange things happening on the story side, the Ghost Council was always going to remain the Orzhov guild leader on the second visit to Ravnica. Those things weren't necessarily as unlikely as you might think, considering that Magic's storyline has seen characters like Leshrac and Urza die; however, the original Ghost Council was very powerful and popular, and that factor no doubt contributed.

The original Ghost Council card sort of couldn't decide whether it wanted to be an impossible-to-kill control/midrange finisher or an efficient and resilient threat in aggro decks, and while it was used as both, this pulling in different directions caused some rather odd decks to be made. The new Obzedat is much more straightforward and easier to use, and doesn't rely on you having other creatures. I find it hard to believe that there was really anyone who experienced a significant number of feel-bad moments when all their other creatures were dead and they couldn't flicker the original Ghost Council, but who knows for sure? Some things never change, though, and the new version is still good at both roles and can absolutely dominate a game. The only thing it doesn't do as well as the original Ghost Council is block, but you're in black and white - if you run out of removal, you're doing it wrong.

Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Paul

Welcome back readers today's card of the day is a powerful five drop providing a measure of inevitability. Draining your opponents and increasing your life helps you stabilize and the fact it dodges sorcery speed removal is pretty powerful. a 5/5 body is big enough to tangle with threats in standard. In modern and eternal formats this creature is expensive and may not contribute enough to existing archetypes however the potential exists. In casual and multiplayer its a resilient creature that can keep pressure on and allow you to attack one player and drain another providing a real threat and a way to stabilize against multiple players. In commander its a solid general that is big and aggressive and provides some resiliency for voltron style decks. In limited its a bomb rare that dodges sorcery removal and slowly ticks your opponents life down bit by bit. Overall a powerful creature that supplies everything you need in a creature.

Constructed: 4.0
Casual: 4.5
Limited: 4.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

The number six card of the year is Obzedat, Ghost Council which is a five mana White and Black 5/5 that lifetaps for two when it enters play and can blink out at your end step then return on your next upkeep with Haste. The cost is both high and specific, with two White and two Black, and having no evasion or real combat effects reduces the impact of being a 5/5 as does the reduced chance of blocking with him. The blinking and lifetapping is definitely worthwhile though and in a removal heavy build to allow mostly safe attacks it is a powerful card.
Overall in an Orzhov deck with support this is a good choice to sit at the top of the mana curve alongside the Extort mechanic that can avoid many forms of removal.

In Limited this can be a great finisher for Orzhov that is extremely difficult to remove, by avoiding Sorcery speed spells, and puts a clock on the opponent while granting you a nice cushion of life points. Any attacks with Obzedat need to be carefully considered as one of the only in format ways to deal with it is through combat tricks like Smite or Furious Resistance. An automatic inclusion in a guild Sealed and good first pick in Booster that either locks you into Orzhov or gets sidedecked as a hate draft thanks to the mana cost being fairly difficult to splash.

Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5


Skid Rambo

Obzedat, Ghost Council is one of my favorite creatures. I’ve buried many a foe with good ‘ol ghost dad. Anyone that claims not to like Obzedat, Ghost Council is simply being stubborn or they are clueless when it comes to Magic the Gathering. Can you imagine having a creature that can avoid all ‘non-instant’ removal? That is exactly what ghost dad can do for you. Do you like to gain life while your opponent suffers? If you do, then 5 mana is all that it costs for your very own ghost council. I have a wicked Standard deck that takes advantage of Obzedat, Ghost Council and a wonderful card called Sanguine Bond. The deck is fun and brutal at the same time! Happy Holidays….!

Constructed: 4.5
Casual: 4
Limited: 5
Multiplayer: 4


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