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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Whispering Madness
Image from Wizards.com

 Whispering Madness
- Gatecrash

Reviewed February 21, 2013

Constructed: 2.50
Casual: 3.00
Limited: 3.00
Multiplayer: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Whispering Madness

This seems like a fairly roundabout way to mill someone. Does it really matter that they're pitching their hand if they get to draw a new one? The real appeal here is the fact that everybody draws a new hand the size of whoever's hand was the biggest. Play this when you're the lowest on cards in hand for an easy boost in hand size. Trouble is, you're playing blue and black-- you'll probably be drawing cards and making your opponent discard, so will you really have fewer cards than your opponents?

You will if you do a lot of bouncing. Bounce spells also make it easier to Cipher this spell-- bounce their blocker, then make them discard it! It's like Recoil is Standard-legal again!

Constructed- 2
Casual- 3
Limited- 4
Multiplayer- 3.5

David Fanany

Player since 1995

Whispering Madness
 
For some reason, this card always reminds me of the "Downside Up" level from The Matrix: Path of Neo, a very underrated game. I like how it's a lot more versatile than it looks - you can use it as a library-attacking weapon, a way to search for combo pieces, or just to mess with everybody else at the table. The cipher mechanic has a very build-your-own-creature vibe to it, and while this is probably not the absolute most powerful card from that subset, it does give you choices, and choices are good.
 
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Whispering Madness which is a four mana Blue and Black with Cipher that has each player discard their hand then draw cards equal to the greatest number of cards a player discarded.  While this does have some value to a draw with drawbacks theme or mill, giving your opponent cards in most situations is a bad idea.  It can be combined with unblockable attacks and card draw effects to have a major impact on a library, but it is riskier than more direct methods and harder to stabilize as a win condition. Overall it is playable, if a bit erratic, and may find a few decks built around it in Casual or even Legacy formats.
 
In Limited this is a roll of the dice with every use as even casting the effect with no cards in hand can still benefit the opponent if they draw a useful card.  Not worth a first pick unless it is a personal preference of play and is generally best left in the sidedeck for Sealed.
 
Constructed: 3.0
Casual: 3.0
Limited: 2.0
Multiplayer: 3.0

John
Shultis
Phoenix
Gaming
      Welcome to another great day of reviews here at Pojo.com! This time we are looking at Whispering Madness out of Gatecrash! Whispering Madness is a rare black and blue sorcery that costs two generic, one black, and one blue mana. Whispering Madness says each player discards their hand, and the draws cards equal to the highest number discarded this way. Whispering Madness has Cipher, which means after it resolves, you can encode a creature with it, effectively granting the creature this ability for dealing combat damage to a player. 

    Whispering Madness was one of the first cards revealed for Gatecrash, and I knew right then and there that combos were going to be prevalent, and that Dimir was going to be a strong force. So far, I haven't been too far wrong, but am surprised that it isn't making huge strides in top tier play as of right now. 

     Any time you are forced to dump your hand can be annoying. But forcing your opponent to do that same helps out, especially if you knew something in their hand was going to be problematic. The other advantage is if your opponent has more cards than you, you are effectively just tossing a few to gain more. This of course creates more options. And then of course, encoding a creature makes it happen again every time it hits an opponent. 

      The best thing about Cipher is the amount of Unblockable creatures that are floating around, and many are happily in Standard at the moment. But the best choice at the moment has to be Invisible Stalker. He comes out early, cannot be blocked, and your opponent can't target him. He is hands down the best choice for being Ciphered in my opinion. 
 
Limited: 3/5
Constructed: 3/5
Casual: 3/5
Multiplayer: 3/5

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