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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Wasteland Viper
Image from Wizards.com

Wasteland Viper
- Gatecrash

Reviewed February 28, 2013

Constructed: 3.00
Casual: 3.25
Limited: 3.85
Multiplayer: 3.70

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Wasteland Viper

It's a little funny that the Bloodrush ability works on attacking creatures only, but as a creature it's better sitting on defense. A 1/2 for only one mana is nothing to sneeze at, and the deathtouch can be quite useful for scaring off blockers and sneaking in damage. Late in the game, when a 1/2 is no longer good enough, a topdecked Wasteland Viper keeps its relevance by turning into a combat trick-- surprise deathtouch from nowhere can give you the confidence to attack when you otherwise wouldn't and take out creatures you shouldn't have been able to. If you hardcast a Viper earlier, opponents may be skittish about blocking anyway and you may be able to bluff through attackers with an untapped Forest. You can also save a creature, thanks to that +2 toughness--- but only on the attack. A handy trick to have, given that whatever you save with it will likely be more valuable to you at the time than a 1/2 for one mana.

Constructed- 4
Casual- 4
Limited- 4
Multiplayer- 4.5

David Fanany

Player since 1995

Wasteland Viper
 
Did anybody else read the first half of this card's name and wonder why that certain older card with a similar name was coming back right now of all times? Maybe that was just me. In any event, this is a rather interesting card itself. Deathtouch is usually considered a defensive ability, and you can certainly use Wasteland Viper in that way. However, think of all the times you had to attack a player who had a Wall of Frost with two or so creatures, just because you felt you needed to get at least some damage through. If you'd had a Wasteland Viper, you could have destroyed the Wall in a surprising manner which allows only certain kinds of responses from the sort of decks that play Wall of Frost , and made your subsequent turns much, much freer. Also, don't forget that both bloodrush and battalion want you to attack!
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5

Paul
Welcome back readers todays card of the day showcases the bloodrush mechanic in an interesting way. In standard this card doesn’t really fit into many deck types and doesn’t have a relevant creature type making it somewhat of a black sheep. In other constructed formats I don’t think this card actually does enough to even think about including it in your deck. In casual and multiplayer however this guy could be an all-star, deathtouch is one of the best multiplayer abilities and have a solid early deterrent to attackers is quite good. The fact it can act as a pump spell/removal spell is an amazing way to make use of extra copies you draw during the game. The snake tribe with help from Kamigawa block also could use such an effective one drop compared to other less powerful snakes. In limited it’s a solid trick and a decent roadblock style creature. Overall a card I think that will see a ton casual and multiplayer play due to its versatility and political applications and a solid limited card.
 
Constructed: 1.5
Casual: 3.0
Limited: 2.5
Multiplayer: 4.0
Michael "Maikeruu" Pierno Today's card of the day is Wasteland Viper which is a one mana Green 1/2 with Deathtouch and Bloodrush for one that gives an attacking creature
+1/+2 and Deathtouch until end of turn.  A one mana creature with
Deathtouch is already a bargain, adding that second toughness for a little more survival is even better.  The real selling point is Bloodrush which can be a real surprise for an opponent blocking with a heavy hitter, particularly an offensive threat with Vigilance or when expecting an even trade.  Overall this is a very solid card that will see at least some play, but the more defensive nature may keep it from really shining in the competitive formats.
 
For Limited this is a deterrent to an opponent for attacking and blocking that can also be used with Bloodrush as a type of removal and protection.  As a one mana 1/2 it is an automatic inclusion in any Green guild for Sealed and a good third or fourth pick in Booster.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5
John
Shultis
Phoenix
Gaming

      Welcome back to Pojo.com's card of the day section. Today we are looking at the Wasteland Viper from Gatecrash. Wasteland Viper is an uncommon green creature snake that costs one green mana for a 1/2. Wasteland Viper has Deathtouch and Bloodrush for one green mana, granting target attacking creature +1/+2 and Deathtouch until the end of turn. 

    Combat tricks can be all the rage. And with a free green mana, your opponent will have to think long and hard about how they decide to block. You send in something that may seem insignificant and your opponent blocks it with the biggest they have, only to watch in horror as it is Wasteland Viper that appears for the finishing blow. 

    Outside from how impressive the Bloodrush is on Wasteland Viper, let's not forget how actually good of an uncommon it really is. A 1/2 for one mana is a solid drop, and able to hold off some pesky attacks for a little while. 
 
Limited: 4/5
Constructed: 3/5
Casual: 3/5
Multiplayer: 2/5


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