It's a little funny that the Bloodrush ability
works on attacking creatures only, but as a
creature it's better sitting on defense. A 1/2
for only one mana is nothing to sneeze at, and
the deathtouch can be quite useful for scaring
off blockers and sneaking in damage. Late in the
game, when a 1/2 is no longer good enough, a
topdecked Wasteland Viper keeps its relevance by
turning into a combat trick-- surprise
deathtouch from nowhere can give you the
confidence to attack when you otherwise wouldn't
and take out creatures you shouldn't have been
able to. If you hardcast a Viper earlier,
opponents may be skittish about blocking anyway
and you may be able to bluff through attackers
with an untapped Forest. You can also save a
creature, thanks to that +2 toughness--- but
only on the attack. A handy trick to have, given
that whatever you save with it will likely be
more valuable to you at the time than a 1/2 for
one mana.
Did anybody else read the first half of this
card's name and wonder why that certain older
card with a similar name was coming back right
now of all times? Maybe that was just me. In any
event, this is a rather interesting card itself.
Deathtouch is usually considered a defensive
ability, and you can certainly use Wasteland
Viper in that way. However, think of all the
times you had to attack a player who had a Wall
of Frost with two or so creatures, just because
you felt you needed to get at least some damage
through. If you'd had a Wasteland Viper, you
could have destroyed the Wall in a surprising
manner which allows only certain kinds of
responses from the sort of decks that play Wall
of Frost , and made your subsequent turns much,
much freer. Also, don't forget that both
bloodrush and battalion want you to attack!
Welcome back readers todays card of the day
showcases the bloodrush mechanic in an
interesting way. In standard this card doesn’t
really fit into many deck types and doesn’t have
a relevant creature type making it somewhat of a
black sheep. In other constructed formats I
don’t think this card actually does enough to
even think about including it in your deck. In
casual and multiplayer however this guy could be
an all-star, deathtouch is one of the best
multiplayer abilities and have a solid early
deterrent to attackers is quite good. The fact
it can act as a pump spell/removal spell is an
amazing way to make use of extra copies you draw
during the game. The snake tribe with help from
Kamigawa block also could use such an effective
one drop compared to other less powerful snakes.
In limited it’s a solid trick and a decent
roadblock style creature. Overall a card I think
that will see a ton casual and multiplayer play
due to its versatility and political
applications and a solid limited card.
Today's card of the day is Wasteland Viper which
is a one mana Green 1/2 with Deathtouch and
Bloodrush for one that gives an attacking
creature
+1/+2 and Deathtouch until end of turn. A
one mana creature with
Deathtouch is already a bargain, adding that
second toughness for a little more survival is
even better. The real selling point is
Bloodrush which can be a real surprise for an
opponent blocking with a heavy hitter,
particularly an offensive threat with Vigilance
or when expecting an even trade. Overall
this is a very solid card that will see at least
some play, but the more defensive nature may
keep it from really shining in the competitive
formats.
For Limited this is a deterrent to an opponent
for attacking and blocking that can also be used
with Bloodrush as a type of removal and
protection. As a one mana 1/2 it is an
automatic inclusion in any Green guild for
Sealed and a good third or fourth pick in
Booster.
Welcome back to
Pojo.com's card of the day section. Today we are
looking at the Wasteland Viper from Gatecrash.
Wasteland Viper is an uncommon green creature
snake that costs one green mana for a 1/2.
Wasteland Viper has Deathtouch and Bloodrush for
one green mana, granting target attacking
creature +1/+2 and Deathtouch until the end of
turn.
Combat tricks can be all the rage. And with a free green
mana, your opponent will have to think long and
hard about how they decide to block. You send in
something that may seem insignificant and your
opponent blocks it with the biggest they have,
only to watch in horror as it is Wasteland Viper
that appears for the finishing blow.
Outside from how impressive the Bloodrush is on Wasteland
Viper, let's not forget how actually good of an
uncommon it really is. A 1/2 for one mana is a
solid drop, and able to hold off some pesky
attacks for a little while.