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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Reforge the Soul
Image from Wizards.com

 Reforge the Soul
- Avacyn Restored

Reviewed January 10, 2013

Constructed: 3.00
Casual: 3.17
Limited: 2.67
Multiplayer: 3.17

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Reforge the Soul

Discarding your hand and drawing seven is only good if you've got nothing good, or out of cards. If you've got anything decent in your hand, you probably don't want to Miracle this out. On the other hand, if you've run out of gas, this is probably the best topdeck you could ask for. A monored deck probably would like this, especially if it's a fairly fast deck that plays out its hand quickly. Other colors have better means to draw cards, so decks like Izzet Aggro can probably do better.

Giving your opponent a new hand is also an issue. You can't predict how good their hand is compared to the one they will draw, so don't worry about that. You can, however, count how many cards they have in their hand before you cast this. Obviously you want your hand to increase in size by more than their's does, but because you know the Reforge is coming, and can play the cards you draw before they can, you can accept it if they have a card or two fewer than you do when casting this.

Constructed- 2.5
Casual- 2
Limited- 2
Multiplayer- 2


David Fanany

Player since 1995

Reforge the Soul

I love, love, love the concept for this card. It may have Avacyn's name in the flavor text, but its lineage goes all the way back to the myth of Prometheus via our own Wheel of Fortune, and in most situations, the two Magic cards are almost interchangeable. You rarely cast Wheel of Fortune on turn three anyway, and the only issue would be if you wanted to cast more spells in the same turn. That, however, is a minor issue, and not just because of the possibility of using the miracle cost - it almost always seems that opponents never want the Promethean moment to come as much as the caster does, no matter what else is happening in a game.
 
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Reforge the Soul which is a Red five mana, or two with Miracle, that has each player discard their hand and draw seven cards.  There will always be times where effects like Wheel of Fortune are useful, particularly in decks that play through their hands early like Red burn.  In those the Miracle is very effective as it can be followed by more burn and a better chance of winning the race.  In more strategic designs the Miracle can be poorly timed for available cards in hand or of course benefit the opponent, barring effects that punish them or help you when they draw cards.  Overall this is a solid card that has and will continue to see high level play, but not something to be just added to any deck without careful consideration.
 
In Limited this is a risky card that is nearly as likely to benefit the opponent as it will benefit you as any cards in their hand are likely to be unplayable or highly situational.  With few effects available to capitalize on the draw or discard this is more of a topdeck roll of the dice to try to salvage a poor situation or set up a final offensive.  If the opponent gets a turn after using it the chances of Reforge helping them more increases dramatically.  A possible first pick in Booster and inclusion in Sealed if it can be supported by a supply of low cost burn, removal, or Haste creatures.
 
Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 3.5


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