Welcome back readers today we are tackling some
new cards From Gatecrash and today is an
interesting casual card that I don’t see making
waves in a competitive atmosphere. In standard
the reality is if a creature does not have an
immediate board impact its often left on the
sidelines this creature relies on you having
other creatures to make it effective another
strike against it, currently this doesn’t
provide something a lot of decks want but is a
neat ability. In modern, legacy and vintage not
a chance. In a slower block format this card
could easily allow you to outclass your
opponents in stalled board states and provides a
decent evasive body. In casual angels are
popular and making this a shoe in for some decks
and providing relevant combat abilities on
offense and defense seems extremely powerful
when dealing with multiple opponents. In limited
it’s a large flying creature that turns combat
on its head for you providing a powerful and
game changing effect. Overall a powerful card
that I see making waves in multiplayer.
Today's card of the day is Angelic Skirmisher
which is a six mana 4/4 White with Flying that
until end of turn gives creatures you control
First Strike, Vigilance, or Lifelink at the
beginning of each combat.
This is a very flexible card that can make the
most out of nearly any situation by granting the
most beneficial ability available. First
Strike against an evenly matched opponent,
Lifelink against a clear field, and Vigilance
when a counterattack would be more problematic
than blocking. Overall this is a strong
card, if a bit expensive, that will be a popular
sight in Casual and Multiplayer that may also
find a few decks in Constructed.
This should be an impressive bomb in Limited by
itself with the 4/4 evasive body also having
whatever effect is needed each turn. There's no
real drawback, even in the cost, and it is an
easy first pick in Booster and solid foundation
to work around in Sealed.
Welcome to an exciting new week of card of the
day reviews here at Pojo.com. This week we begin
looking at Gatecrash cards. We begin with Angel
Skirmisher, a rare white creature angel that
costs four generic and two white mana. Angel
Skirmisher is a 4/4 flier that says at the
beginning of each comabt, choose first strike,
vigilance, or lifelink. Creatures you control
gain the chosen ability.
Angel Skirmisher is just such a good card, I
hope to see it get played a lot. The ability to
give all of your creatures a choice of abilities
on not only your turn, but your opponents turn
is awesome. Choose vigilance on your turn and
then swing, on your opponents turn choose first
strike, and command the field.
This card will be ridiculous in Sealed Deck
where 6 mana isn't going to be too much of an
issue. In draft it's a little less
powerful, or I suspect so, but will still easily
be gone by pick 3, if not a first pick. In
constructed I just see it being too gimmicky and
easy to kill for a 6 drop. I can think of
plenty of other cards I'd rather this was for 6.
Limited: 4.5
Constructed: 2
David Fanany
Player since
199
Angel Skirmisher
I'm not sure if it was completely intentional,
but this card looks remarkably like a card from
the original Ravnica block: Concerted Effort,
which I did try to play with back then but
didn't spend as much time on as some other
things. I actually think Angel Skirmisher is
stronger, despite the fact that she costs 50%
more, because of the ability to attack or to
block. Also, the fact that her combat trigger
ability helps you out on defense as well as
attack makes her useful when you're behind and
not just when you're even, which is not always a
given with any card of any cost.