When I first read this card's name, I really
thought it was going to be a callback to Giant
Solifuge. Of course, that was probably always
unlikely, seeing as we're in the age of hexproof
now, and I have no idea how you would begin to
make a fair mana cost for a Giant Solifuge with
hexproof. Instead, we have a variation on a
slightly different theme, one which has perhaps
even more fans. It reminds of Shadowmoor's
Spawnwrithe, except much larger. While it's even
easier to overwhelm someone with Giant Adephage
than with its ancestor, at a certain point you
have to ask if you just have enough 7/7
trampling creatures on the table. If you're the
person for whom the answer is never "yes,"
and/or play a lot of multiplayer games where
three 7/7 tramplers only deal with slightly
fewer than two opponents, this is your go-to
card. Otherwise, you may prefer a different
option.
Welcome back readers todays card of the day is
an interesting green beastie. For seven mana you
get a 7/7 trampling creature that must connect
to multiply itself. The trample insures your
opponent cannot chump block it all day and
instead must block carefully to stop this
creature from spawning more of itself. In
standard this is expensive and doesn’t have an
immediate effect when it comes into play making
it horrible by modern creature analysis, the
fact it gets run over by the commonly played
Detention Sphere is another strike against it
even if you make multiple copies. In modern,
legacy and vintage this card doesn’t do enough
to make it a worthwhile inclusion. In casual and
multiplayer this card can be populated once you
make a dent and can get out of control quickly
prompting your opponents to answer these
creatures or die. In limited it’s a solid
powerful card. Overall a somewhat boring card
that can be abused with populate and is more
likely to see casual play.
Today's card of the day is Giant Adephage which
is a seven mana Green
7/7 with Trample that puts a copy of itself into
play whenever it deals combat damage to an
player. This is a powerful card even
without support and can be accelerated out
enough to be at least potentially competitive.
Overall the cost and lack of speed for the
initial and subsequent attacks will likely keep
it from seeing much play, but it might make a
surprise appearance in certain builds as a
finisher.
In Limited this should win nearly any game in
which it attacks as multiple 7/7 creatures with
Trample that replicate demand either mass
removal or other responses that are few and far
between in the format.
The two Green in the cost is easily managed for
any of the half Green guilds and it is an easy
first pick in Booster and inclusion for Sealed.
Welcome to the
Pojo.com card of the day section. We close out
the first week of Gatecrash reviews by looking
at Giant Adephage. Giant Adephage is a mythic
rare green creature insect that costs five
generic mana and two green mana and is a 7/7.
Giant Adephage has trample and says whenever
Giant Adephage deals combat damage to a player,
put a token onto the battlefield that is a copy
of Giant Adephage.
Giant Adephage has a ton of potential. At seven mana, people
more or less may over look it. Perhaps that
would be a good thing, since it is something
other people would love to play. For your seven
mana, you gain a 7/7 that has trample. That in
itself is halfway decent. But now add in the
Giant Adephage's other ability. Should it deal
combat damage to a player, you get another Giant
Adephage. Now there are two. And then that could
double down again, and get two more. This
is obviously going to be a huge target when it
hits the board. And perhaps it never serves it's
purpose. But causing your opponent to commit
multiple blockers in the end could be a
difference maker anyways.
I really like this card, and am sure it is among the cards
that will quickly find a home in modern
Reanimator decks.
Giant Adephage
In sealed it's a total bomb that should win you
the game. Get it through once and it's
over FAST. In draft, I don't like 7
mana, but I'm still playing him because I know
he could break a late stalemate. In
constructed I just don't see him don't anything
significant. The Timmy in me REALLY wants
to see him be dominant, but 7 drops need to win
you games, and in constructed he falls short of
that mark.