I'm glad X-damage spells are going with "divided
as you choose" instead of that clunky,
math-intensive Fireball model. When you sit
there counting your mana sixteen times, looking
at various creatures, and doing math in your
head for a minute and a half, it telegraphs that
you've got the Fireball to your opponent.
Aurelia's Fury has more uses than just killing
creatures, though. You can tag each creature for
one damage to tap them all down like a Boros
Gigadrowse, and tap the opponent too to make
sure they stop playing instants for a turn. Or,
you could kill off a few small creatures and tap
whatever's too big to kill, or kill the worst
creature on the board and tap the rest, or throw
as much as you can of it at your opponent's head
but leave a few to tap out his attacker, or
whatever you want! Heck, with all the different
strategic options this card gives you, you may
end up telegraphing a Fireball!
The only downsize is that to actually have those
options available to you, you need a lot of
mana. And I mean a LOT of mana. With Fireball
you could always just throw it at a single
creature to take it out-- it may be expensive
but sometimes you just want a creature dead.
Aurelia's Fury puts more pressure on you to
spread the hate-- since it's useful to hit
creatures and players even if you can't take
them out, you feel more obligated to do more
than just hit one creature. But how many games
go long enough for you to have twelve mana or
however much? X spells are supposed to be good
regardless of how much you put into them, but
Aurelia's Fury is just so greedy!
Was Volcanic Geyser seriously not good enough
for people? I mean, was anybody really
complaining that they occasionally didn't win
after they nuked somebody for seven damage and
then got to untap immediately? Did anybody
really have trouble fitting in cards to tap or
destroy attackers or blockers and disrupt their
opponents' plays alongside their huge burn
spells? If they did, they certainly can't
complain of any of those things any more. I
guess you have to watch out for Frontline Medic
or something? Pretty much the only thing this
spell doesn't do is draw cards, and at this
point I almost expect a follow-up in Dragon's
Maze that does.
Welcome back readers todays card of the day is
a new powerful X spell that is receiving a ton
of hype. The ability to deal x damage divided as
you choose combined with the ability to tap down
creatures as a defensive option or for an alpha
strike on opponents, and finally the silence
ability prevents powerful noncreature spells
from being cast by opponents. In standard this
card is going to shape the metagame in the
coming months a powerful effect that can
literally decimate games and provides a powerful
tool for naya and boros decks and I feel will
have as large of an impact as Bonfire of The
Damned. In modern I could see this card making a
splash as well in naya decks as well. In legacy
and vintage I feel the mana cost is quite
prohibitive and it doesent fit into the powerful
existing deck types. In casual and multiplayer
this card can be useful at all stages of the
game and provides an obscene amount of power to
close a game with and can completely shut down
multiple players and create some interesting
board states. In limited it’s a nuclear bomb and
should be drafted early and often. Overall an
amazingly powerful card worthy of the hype.
Today's card of the day is Aurelia's Fury which
is a Red, White, and X instant that deals X
damage divided as you choose between any number
of players and creatures, plus taps those
creatures and prevents those players from
casting noncreature spells that turn. This has a
substantial number of potential applications
even early in the game for shutting down an
opponent's ability to block or respond to
attacks. It also works as a finisher or
threat removal and is quite flexible and useful
with as little as four mana to stop one opponent
and one creature. Overall this will be a
very popular card for Boros builds and decks in
other formats using Red and White mana.
In Limited this is a game-ending bomb that can
either directly burn the opponent or shut down
an entire army for an alphas strike while also
stopping the combat tricks the format has in
abundance by being played before attacking or
blocking. This is an absolute first pick
in Booster, an automatic inclusion for Boros in
Sealed, and should even be splashed whenever
possible if running a different White or Red
guild.
The number of options it offers and situations
it can benefit is top of the line and it should
not be underestimated in a format controlled by
creatures and combat related effects.
Welcome once
again to the card of the day section here at
Pojo.com! Today we are looking at Aurelia's Fury
from Gatecrash! Aurelia's Fury is a mythic rare
instant that costs x and one white and one red
mana. Aurelia's Fury deals x damage divided as
you choose among any number of target creatures
and/or players. Tap each creature dealt damage
this way. Player's dealt damage this way cannot
cast non-creature spells this turn.
Few cards come along that have an immediate game altering
effect. We have recently seen two, Bonfire of
the Damned and now Aurelia's Fury. Aurelia's
Fury has a way of straight out changing the
course of a game. A final attack is on the
horizon, use Aurelia's Fury at the beginning of
their turn to tap down the majority of your
opponent's board, and prevent them from casting
anything but creatures. At the end step of their
turn using this means that they will have their
creatures tapped. But during your own turn could
be where this card really shines. Lock down
blockers and prevent prevention spells.
One of the best cards in the game, nothing more I can really
say.
We continue the week of ridiculously great
cards. Today, we get the instant that
slices, dices, and makes julienne fries.
We have an X spell that can just burn an
opponent out or off some or all of their
creatures. Being done on an opponent's
upkeep and making sure you hit them for at least
one will insure no sorcery's come flying out of
their hand that turn. If you can't
kill the creatures, hitting them for 1 at least
taps them down, preventing them from attacking
you that turn, or giving you the opportunity to
attack them. The versatility is simply off
the charts. In all limited formats it is a
bomb in every sense of the word. In
constructed the sheer utility factor of this
card will insure it gets played a LOT.
Casual players will go gaga over it. Even
multiplayer people will like it, though that is
it's weakest format. The fact that it's
mythic simply means it's going to be expensive
and hard to get.
Check out the Facebook page for "The Gamer's
Dome" for all the latest information about our
upcoming events and shows:
https://www.facebook.com/TheGamersDome