A classic Black ability. Unlike Phyrexian Arena,
the effect isn't once each turn, it's more
random. But then, Black is known to sacrifice it
own creatures-- this just gives it more
incentive to do so. And as time has taught us,
one card is definitely worth one life. Though it
is interesting to note that there's no easy
"fail safe" here-- since it's not a creature
itself, and Black can't really deal with
enchantments, you may end up losing more life
than you can handle. With that many cards coming
in, though, and Black's ability to gain life, it
really shouldn't come to that.
I'm a very specific sort of gamer: I like fair
fights. My favorite combat sequences in Arkham
City and Bayonetta were the ones where I felt
like I was fighting against powerful opponents
for my (character's) life; my favorite cards in
Magic are the ones that have an impact but make
interesting and two-sided situations. So, as
you've probably guessed by now, I like Dark
Prophecy (even though its game text doesn't
exactly match its name). While the fact that it
makes you work a little for the effect means it
probably won't be as dominant as its
predecessors, it's not that hard to build around
and relates to something that was most likely
going to happen anyway.
Welcome back readers todays card of the day is
quite powerful and can combine well with
sacrifice engines to reap a ton of card
advantage but at the cost of your life. In
standard i could see this card seeing play when
combined with Blood Artist and sacrifice effects
to power through your deck and draw tons of
cards, this is for sure an engine to build your
deck around and it shines when correctly build
around otherwise it provides a Phyrexian Arena
effect that only triggers occasionally. In
modern and other eternal formats this card could
be broken when combined with the right support
but the casting cost may limit the decks able to
effectively utilize this enchantment. In casual
this is a nice card draw engine for decks based
around sacrificing for profit and can simply
draw tons. In multiplayer this card is dangerous
as life totals are more valuable when your
against multiple opponents and this card while
it can give you lots of card advantage, i don’t
think it provides enough to outdraw an entire
table. In limited its an awkward enchantment
that you would have to draft and build around
but could provide some interesting effects
though unlikely. Overall a powerful combo card
that can be used to gain incremental advantage
and will see some competitive and casual play.
Today's card of the day is Dark Prophecy which
is a three mana Black enchantment that has you
draw a card and lose a life whenever a creature
you control dies. This is an interesting tool
for a mono-Black sacrifice build or a combo with
a similar level of attrition. The drawback can
be worked around with Lifelink or other effects
and overall this has some potential to see
serious play as a card advantage engine that
functions with existing strategies.
In Limited the triple Black is an issue, as
is the reduction in easily sacrificed creatures,
but just combat or removal nets cards for a loss
of life which can be a big long term advantage.
The mana available later in the game should
allow just about anything drawn to be played and
aggressively drafting Black with this as a first
pick is a strong strategy. In Sealed it is a bit
harder to use effectively and a predominantly
Black deck is best to try and get it into play
before the endgame stage.