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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Dragonshift
Image from Wizards.com

 Dragonshift
- Dragon's Maze

Reviewed June 13, 2013

Constructed: 3.13
Casual: 3.67
Limited: 4.00
Multiplayer: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Dragonshift

Resetting a creature's power and toughness just hasn't caught on as a combat trick I'm afraid. I enjoyed Wings of Velis Vel way back when, but most times it didn't tilt the combat math enough. 

Wings of Velis Vel didn't have Overload, though. The overload cost here isn't cheap, but it will end games if you can keep a decent number of critters on the field. Like Mizzium Mortars, the potential for overload is the real draw, and the "base" effect really only exists to prevent the card from getting stuck in your hand if your mana's low. Suddenly being 4/4 can also protect a creature from Searing Spear, if necessary, and a good player knows when you need to give up on the overload because you need the base effect NOW.

Constructed- 3.5
Casual- 4
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995

Dragonshift
 
I'm surprised there have only been two or so "Everything I control becomes a dragon!" cards so far. It's exactly the sort of thing you would expect people who fight with magic to try and do. And as you might expect, it's not quite as reliable as you might hope, and pure fighters still have a role to play. This one takes a lot of setup and is rather expensive to use like an Overrun variant. It also wants to be in a token deck, but includes none of the colors usually associated with tokens. Even so, it's more versatile than Day of the Dragons, and the effect is powerful enough to try and build around.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Dragonshift which is a Red and Blue three mana, or seven with Overload, that has one target creature or all creatures you control become a 4/4 Flying until end of turn with no other abilities. This is a card that is an odd fit for Izzet as it benefits most from a token swarm or secondary methods to support the 4/4 dragons. The three mana cost is okay, but even on a 1/1 it only equals a Giant Growth that adds evasion while simply having an evasive target to begin with would often be better. The Overload cost is high and with anything less than three creatures is very inefficient. Overall this is a card that could win games that probably could have been won earlier with more reliable tools.

In Limited this is a potentially game winning card in more situations than Constructed, but still a more vulnerable one by benefiting from multiple conditions of the battlefield. With several creatures on your side and a lack of Flying on the opponent's side it will end stalemates in a single attack, making it strong in the endgame or at least a surprise combat trick. Decent enough to be a first pick in Booster and included in Izzet oriented Sealed builds.

Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0


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