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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Gleam of Battle
Image from Wizards.com

 Gleam of Battle
- Dragon's Maze

Reviewed June 14, 2013

Constructed: 2.17
Casual: 3.17
Limited: 3.33
Multiplayer: 3.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Gleam of Battle

Somewhere out there is a deck with this, Assemble the Legion, maybe Five-Alarm Fire, and a bunch of Battalion creatures. That deck is probably a lot of fun, but it isn't competitive. The problem here is that this is a card meant for a deck that doesn't want its curve to go high enough to include it. Boros aggro has no room for a six-mana enchantment that just powers up attacking creatures. If you're in a position to be swinging with creatures, you should be winning enough to not need this. If Boros aggro even wants a six-mana play, it's an Overloaded Mizzium Mortars to clear the board for the winning alpha strike. Not a situational anthem effect.

This might catch on in EDH, where games run slower and aggro decks could use the help (if they can even cope alongside Legacy-caliber control), but anywhere else it's about two mana too much for what it does.

Constructed- 2
Casual- 3.5
Limited- 2
Multiplayer- 3.75

David Fanany

Player since 1995

Gleam of Battle
I like enchantments. I even like the ones that don't have very powerful effects that take over a game the way Gleam of Battle's does. While it takes a couple of turns before you get a major change to all your creatures out of it, these things add up - and when is the last time you heard of a permanent Overrun effect? When is the last time you heard of an Overrun effect that made a combo with cards like Simic Manipulator? Yes, I like this enchantment.
 
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Gleam of Battle which is a six mana Red and White enchantment that puts a +1/+1 counter on a creature you control whenever it attacks. Aside from the obvious combination with Aurelia and similar multiple attack phase card this is a little too expensive to have a large enough benefit. This requires multiple turns of powering up your creatures to exceed the boost of the far more versatile combat trick styled instants that cost much less. Overall there are better options for most decks, but this will be popular in Commander and some Multiplayer settings where the mana cost is less of an issue and the games last longer.

In Limited this is difficult to remove and works incredibly well with evasion or Vigilance to apply increasing pressure with even one attacker, while more can quickly end the game. There's no real drawback to running this in Boros and it can easily be splashed with White or Red added to other guilds. As an uncommon it is a strong supporting choice after a Red or White rare and should be an automatic inclusion in Sealed.

Constructed: 2.5
Casual: 3.0
Limited: 4.0
Multiplayer: 4.0


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