Somewhere out there is a deck with this,
Assemble the Legion, maybe Five-Alarm Fire, and
a bunch of Battalion creatures. That deck is
probably a lot of fun, but it isn't competitive.
The problem here is that this is a card meant
for a deck that doesn't want its curve to go
high enough to include it. Boros aggro has no
room for a six-mana enchantment that just powers
up attacking creatures. If you're in a position
to be swinging with creatures, you should be
winning enough to not need this. If Boros aggro
even wants a six-mana play, it's an Overloaded
Mizzium Mortars to clear the board for the
winning alpha strike. Not a situational anthem
effect.
This might catch on in EDH, where games run
slower and aggro decks could use the help (if
they can even cope alongside Legacy-caliber
control), but anywhere else it's about two mana
too much for what it does.
Gleam of Battle
I like enchantments. I even like the ones that
don't have very powerful effects that take over
a game the way Gleam of Battle's does. While it
takes a couple of turns before you get a major
change to all your creatures out of it, these
things add up - and when is the last time you
heard of a permanent Overrun effect? When is the
last time you heard of an Overrun effect that
made a combo with cards like Simic Manipulator?
Yes, I like this enchantment.
Today's card of the day is Gleam of Battle
which is a six mana Red and White enchantment
that puts a +1/+1 counter on a creature you
control whenever it attacks. Aside from the
obvious combination with Aurelia and similar
multiple attack phase card this is a little too
expensive to have a large enough benefit. This
requires multiple turns of powering up your
creatures to exceed the boost of the far more
versatile combat trick styled instants that cost
much less. Overall there are better options for
most decks, but this will be popular in
Commander and some Multiplayer settings where
the mana cost is less of an issue and the games
last longer.
In Limited this is difficult to remove and
works incredibly well with evasion or Vigilance
to apply increasing pressure with even one
attacker, while more can quickly end the game.
There's no real drawback to running this in
Boros and it can easily be splashed with White
or Red added to other guilds. As an uncommon it
is a strong supporting choice after a Red or
White rare and should be an automatic inclusion
in Sealed.