A Hill Giant with reach? It's been so long since
3/3's for four have been relevant that I'm not
even sure how many people will get the reference
of calling them "Hill Giants", and Green has
always been the color above the curve. The
Scavenge is a nice extra touch, but it's still
six mana to put three +1/+1 counters on a
creature... which again, would be a good deal
for any color but Green. This is a green card
priced like a black card. It could've BEEN a
black card if not for reach. And giving it reach
didn't make it particularly better, unless you
frequently find yourself up against Spire
Tracers wielding Skyblinder Staves.
I have to say, I'm a little disappointed that
this card doesn't have a variant of Thrashing
Wumpus' ability. I'll give you all a minute to
look up what that card does, as it has about
five fans counting me. Now that we're all back,
Thrashing Mossdog is a simple and elegant
example of the "you have no good options" school
of design. He fights hard on both offense and
defense against Faeries and Drakes and the like,
and when they finally manage to put him into
your graveyard, he's still not useless. There
are decks - that have a lot of problems with
both halves of that last sentence.
Magic The Gathering Card of The Day: Thrashing
Mossdog
Welcome back readers today’s card of the day is
almost a strictly limited card that can provide
solid defense or offense and provides some
reusability. In standard this card isn’t big
enough nor does it do enough to justify its
inclusion in decks from a competitive
standpoint. In modern and eternal formats the
same concept applies this card doesn’t provide
enough to warrant deck space. In casual and
multiplayer this card can be a solid early
creature and reach allows it to defend you from
smaller flying creatures, and when the time is
right sacrifice itself to block a dragon.
Scavenge is a powerful ability allowing you to
reuse your creatures and provides a sense of
inevitability allowing you to reuse your
resources. In limited it’s a solid card that is
powerful enough to draft early and flexible
enough to fit into a variety of decks during a
draft. Overall a solid limited card that has
some casual and multiplayer applications due to
its scavenge and reach ability.
Today's card of the day is Thrashing Mossdog
which is a four mana Green
3/3 with Reach and a Scavenge cost of six.
This is a fairly bland card at the cost for just
3/3 with a defensive keyword and higher priced
Scavenge. While not exactly a bad card the
lack of aggressive efficiency available to other
Green creatures will keep it from seeing play in
most Constructed formats.
In Limited this is a solid common that helps
against Flying and adds the benefit of Scavenge
in the later stages of the game. The
purely Green mana cost and +1/+1 counters makes
this an excellent choice for Simic and there's
no drawback to adding this to any deck using
Green mana. In Booster this should be
drafted shortly after removal and other top end
picks and should always be included in Sealed
decks.