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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Thrashing Mossdog
Image from Wizards.com

 Thrashing Mossdog
- Dragon's Maze

Reviewed June 19, 2013

Constructed: 1.90
Casual: 2.15
Limited: 3.15
Multiplayer: 2.30

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Thrashing Mossdog

A Hill Giant with reach? It's been so long since 3/3's for four have been relevant that I'm not even sure how many people will get the reference of calling them "Hill Giants", and Green has always been the color above the curve. The Scavenge is a nice extra touch, but it's still six mana to put three +1/+1 counters on a creature... which again, would be a good deal for any color but Green. This is a green card priced like a black card. It could've BEEN a black card if not for reach. And giving it reach didn't make it particularly better, unless you frequently find yourself up against Spire Tracers wielding Skyblinder Staves.

Constructed- 1.5
Casual- 1.25
Limited- 2
Multiplayer- 1.25

David Fanany

Player since 1995

Thrashing Mossdog

I have to say, I'm a little disappointed that this card doesn't have a variant of Thrashing Wumpus' ability. I'll give you all a minute to look up what that card does, as it has about five fans counting me. Now that we're all back, Thrashing Mossdog is a simple and elegant example of the "you have no good options" school of design. He fights hard on both offense and defense against Faeries and Drakes and the like, and when they finally manage to put him into your graveyard, he's still not useless. There are decks - that have a lot of problems with both halves of that last sentence.

Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5


Paul

Magic The Gathering Card of The Day: Thrashing Mossdog
 
Welcome back readers today’s card of the day is almost a strictly limited card that can provide solid defense or offense and provides some reusability. In standard this card isn’t big enough nor does it do enough to justify its inclusion in decks from a competitive standpoint. In modern and eternal formats the same concept applies this card doesn’t provide enough to warrant deck space. In casual and multiplayer this card can be a solid early creature and reach allows it to defend you from smaller flying creatures, and when the time is right sacrifice itself to block a dragon. Scavenge is a powerful ability allowing you to reuse your creatures and provides a sense of inevitability allowing you to reuse your resources. In limited it’s a solid card that is powerful enough to draft early and flexible enough to fit into a variety of decks during a draft. Overall a solid limited card that has some casual and multiplayer applications due to its scavenge and reach ability.
 
Constructed: 1.5
Casual: 2.5
Limited: 3.0
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Thrashing Mossdog which is a four mana Green
3/3 with Reach and a Scavenge cost of six.  This is a fairly bland card at the cost for just 3/3 with a defensive keyword and higher priced Scavenge.  While not exactly a bad card the lack of aggressive efficiency available to other Green creatures will keep it from seeing play in most Constructed formats.
 
In Limited this is a solid common that helps against Flying and adds the benefit of Scavenge in the later stages of the game.  The purely Green mana cost and +1/+1 counters makes this an excellent choice for Simic and there's no drawback to adding this to any deck using Green mana.  In Booster this should be drafted shortly after removal and other top end picks and should always be included in Sealed decks.
 
Constructed: 2.5
Casual: 2.5
Limited: 3.5
Multiplayer: 2.5


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