This guy's pretty tricky for a straightforward
type of card. He makes all your creatures have
another purpose - sacrifice one who was going to
die anyway to save others, or sacrifice one that
you don't mind dying (Pitchburn Devils, Anger,
etc). His mana cost means that he lacks the
explosive, "oops I win" potential of cards like
Bloodthrone Vampire, but he does have all the
same interactions and combo potential. Plus,
y'know, Thrull tribal!
Magic The Gathering Card of The Day: Maw Of
Obzedat
Welcome back readers todays card of the day is
Maw of Obzedat a powerful tool for enhancing
token armies and providing a way to seal the
game. In standard I think I could see this card
as a way to close out games in a token heavy
build, you can also sacrifice creatures to
protect against damage based sweepers which may
provide a niche use for token decks providing a
sacrifice engine and pump effect. In modern and
legacy and vintage its effect is unimpressive
and its mana cost is quite high eliminating it
from the competition. In casual and multiplayer
this card could see use as a decent body in a
deck needing a sacrifice engine and with
repeated use this effect ends games rather
quickly also a way for token decks to
dominate combat. In limited it’s a powerful
effect on a reasonably priced creature but lacks
the full support of constructed formats to build
around its effect. Overall a solid and powerful
card that fulfills a niche and fulfills it well.
Also the artwork is just soul suckingly sick.
Today's card of the day is Maw of Obzedat which is
a five mana Black and White 3/3 that allows you
to sacrifice a creature to give creatures you
control +1/+1 until the end of turn. This
is a great response to removal that can really
impact an opponent's ability to address a
Black/White token swarm. Turning a single
1/1 into a bonus for even two other creatures is
a benefit, boosting an evasive attacker, or
increasing an effect for dealing damage to an
opponent are viable uses.
The mana cost is a little high and without
individual cards producing multiple tokens this
isn't very efficient which will keep it from
seeing play outside of very specialized decks.
In Limited the sacrifice of a creature for just
+1/+1 is only going to be effective in a few
scenarios and combined with the reduction in
removal the value of maindecking this is not
really there. This can be safely passed in
Booster as a five mana 3/3 and should be
sidedecked in Sealed more often than not.