David Fanany
Player since
1995 |
Carnage Gladiator
Is it odd design to make a creature that's good
at blocking penalize you for blocking? Or was
the way this card turned out just a coincidence
of some kind? The punishment part of this
creature can get pretty brutal, especially
against people who want to try and throw hordes
of Saprolings in your way, but there are often
ways around it for constructed-style decks.
Thragtusk is still a thing, for example, and
other times you can afford to take the damage
and bounce back later. Still, a creature that's
both hard to kill and kills lots of other things
is always worth a second look.
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5 |
Michael "Maikeruu" Pierno |
Today's card of the day is Carnage Gladiator
which is a four mana Black and Red 4/2 that can
regenerate for one Black, one Red, and one
colorless plus whenever a creature blocks the
controller of it loses one life. The
regeneration is a little expensive to maintain
in normal games, but it does compliment the
primary effect well in keeping it alive to force
damage repeatedly. The effect can backfire on
the user and evasion, Trample, or other effects
can possibly achieve more with less risk. It
does suit a Rakdos theme well and helps chip
away at a life total even if the opponent trades
or chump blocks. Overall this isn't a bad
support card in a situation where an opponent is
well defended by creatures and not an offensive
threat, though that situation might not be seen
frequently.
In Limited the four mana 4/2 with
regeneration aspect is fairly compelling as it
is a serious offensive threat that can be hard
to overcome. The blocking penalty can go either
way, but with Rakdos as a color base loss of
life from defending should be of minimal
concern. A solid second or third pick after a
Rakdos rare and well worth including in Sealed
for the offensive, or if needed regenerating
blocker, benefit.
Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0
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