David Fanany
Player since
1995 |
Mind Grind
Mind Grind is one of the absolute last cards you
want to see pointed at you in formats with
relatively small deck sizes - if it resolves, it
puts you in real danger of running out of cards
imminently. In other areas, it's less of an
existential threat, but its effect will more
often than not be huge (don't forget that it
doesn't specify a maximum number of non-lands to
be milled), and can easily set up devastating
graveyard-stealing shenanigans in a deck that
isn't dedicated to milling. Beware.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5 |
Michael "Maikeruu" Pierno |
Today's card of the day is Mind Grind which is
a Blue, Black, and X that has each opponent
reveal cards from their library until they
reveal X land cards then puts all cards revealed
that way into the graveyard.
This is a strong mill card that is one of the
few in that theme that works very well in
Multiplayer, though it can not be used on your
own library to fuel Dredge or similar effects.
In Limited it is actually possible, if often
unlikely, for a Dimir deck destruction build to
win games and using Mind Grind drastically
increases those odds. With sixteen lands about
the average in the format playing this with X at
five or six can easily clear most of an
opponent's remaining deck in one turn while more
mana makes it into a finisher. It still requires
some support, but in Sealed it can win games and
should be included with even a small amount of
additional mill. For Booster it is a potential
first pick that needs to have later picks to
assist, which can be helped by the lower
likelihood of them being drafted by other
players.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5
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