The biggest problem with this is that it isn't
mana-efficient. Your average black kill spell
costs 1B to kill a certain subset of creatures,
like Ultimate Price, or 1BB to kill anything,
like Murder. For the same price as Murder,
Killing Glare can only hit creatures with power
2 or less. And the creatures you're most likely
to want to kill are the big ones that can take
you out quick.
The only advantage Killing Glare has is that
it's cheaper when targeting zero-power
creatures. If Tree of Redemption is popular in
your area, you could sideboard this in against
it I suppose. Otherwise, just run Murder.
I'll be honest: I almost misread today's card as
Killing Wave, from Avacyn Restored, and came
close to writing a completely irrelevant review.
I wonder if the same person named both cards?
It's not out of the question that this card
could eventually reach the point of being able
to kill Titans and Primordial Hydras, especially
in part-green decks and especially in slow
games. It's unfortunate that its function
invites comparison to cards like Doom Blade
(which I still maintain is undercosted by about
one mana), but in certain situations, Killing
Glare can absolutely be a good call. And the art
literally shows what would happen "if looks
could kill"!
Welcome back readers todays card of the day is
a versatile but often times expensive kill
spell. In standard this card doesn’t really hit
too much without having to invest a decent
amount of mana making other kill spells more
powerful and this as a suspicious choice. In
modern I am sold on this as a sideboard card it
kills Noble Hierarchs, Birds of Paradise,
Spellskites and for a minimal mana investment
kills a ton of creatures. I feel this card
scales well and with the right environment this
card could show some power. In legacy and
vintage the same concept applies but I don’t
think this card cuts the mustard. In casual and
multiplayer this scales well into the late game
but cards such as Murder are almost always
better for multiplayer and casual play as it is
a universal answer. In limited it’s a solid kill
spell that scales well throughout the game and
can be a decent mana sink. Overall a card with
some tech applications as a possible sideboard
otherwise too mana intensive of an X spell.
Today's card of the day is Killing Glare which
is an X and Black instant that destroys target
creature with power less than or equal to X.
Outside of zero power creatures or one power
creatures that are the exclusion for Black's
typical two mana removals, this is just not as
efficient as other options like Murder, Ultimate
Price, and Victim of Night which are all in
Standard currently. Even Bone Splinters with a
one mana cost and sacrifice is often better in
the right design as the sacrifice can be made
beneficial. Overall this is not a removal option
that will see much play unless the strength of
Black's two to three mana removal options
declines in the next block.
In Limited this is a reasonable source of
removal that is well worth including in any
Sealed deck with Black mana and is a solid
second or later pick in Booster. The cost isn't
incredibly efficient, though it is a strong
topdeck and can remove most threats presuming
similar mana pools. It does suffer noticeably
against Simic and the Evolve mechanic, but it
works well before the creature gets to build up.