"Each creature with converted mana cost X"? That
could be quite a few. The interesting thing here
is that there's really no connection between how
much mana you pay for X and how many creatures
you get. It's that rare beast: the X spell that
makes a poor mana sink. I suppose you could
build a deck around it-- white and black already
make a mean Cleric deck in casual, and a lot of
them have a CMC of 2. I've seen Zombie tribal
decks fail because they were too clogged at the
three-drop slot, but that was before Innistrad
came along.
If you can swing the mana cost and have a decent
number of creatures, this is a decent card to
look at, but it's hard to say how useful it'll
be-- it varies from one deck to another far more
than most.
This is the most combo-oriented of this week's
assortment of X spells, albeit somewhat slower
than other famous combos and slightly fragile
(nobody really knows how many copies of
Grafdigger's Cage are out there!). When you pull
it off, though, it's awfully hard to come back
from, and you don't even feel too bad about
using it in a non-combo deck to recur key
creatures. I'm also kind of surprised it took so
long for them to print this effect - it seems so
simple and intuitive, and offers a lot to many
archetypes.
Welcome back readers todays card of the day is
a interesting card that is screaming to be
abused but as of now doesn’t have the most
startling impact on formats. In standard this
card could be used to revive humans or some
other small utility creatures as of now it
doesn’t have a home but I think this card has
potential to be a player. In modern there exists
even wackier combos and interactions for this
card making it a powerful if somewhat untapped
potential candidate. In legacy and vintage this
card seems expensive for a minimal impact making
it ill-suited for the metagame in these
environments. In casual and multiplayer this
card is useful for recurring some small utility
creatures but the longer the game goes the more
likely you are to be able to recur powerful
threats. The key to making this card work is to
align mana costs in your deck and keep a close
eye on interactions between creatures at the
lower mana cost spot. In limited it’s a weird
card but if you have several copies of a
powerful creature of just multiple creatures at
the same mana cost in your deck this card could
provide a powerful incentive to your deck
although the colored mana requirements make
seeing it outside of orzhov unlikely. Overall a
card that could be a big player but as of now is
simply a solid card that has potential.
Today's card of the day is Immortal Servitude
which is a three and X Black or White that
returns all creatures with X converted casting
cost from your graveyard to the battlefield.
This is a card that is made to have a deck built
around it and focusing the bulk of your
creatures at one, two, or three mana will make
this into a very effective play.
Mono-Black zombies or vampires, mono White
soldiers, Black/White tokens, and others can all
be tailored to suit an effect like this.
Supported by board sweeping and enters
battlefield effects this has the potential to be
a competitive theme, even though this card
itself takes a bit more mana than more
aggressive decks may like.
In Limited drafting a deck that can both stand
alone and make the most of this card is unlikely
at best, but even two creatures returned from
the graveyard with one card is an advantage that
shouldn't be overlooked. Excess mana in
the later stages of a game is a frequent
occurrence and this is an excellent topdeck at
that point. With that in mind it is a
viable first pick in Booster and inclusion in
Sealed that can be played in Orzhov, Boros, or
Dimir.