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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Coerced Confession
Image from Wizards.com

 Coerced Confession
- Gatecrash

Reviewed March 22, 2013

Constructed: 2.0
Casual: 2.33
Limited: 2.5
Multiplayer: 2.17

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Coerced Confession

Today's card is a mill effect, that has a chance of letting you draw cards. I've made my thoughts about mill cards quite clear, but this one's added effect gives us reason to think.

In Blue, this is outclassed on both fronts. For a mill spell, Mind Sculpt mills more for less mana and still isn't good enough to play. And for a draw spell, five mana for an unspecified number of cards just isn't reliable enough. Combined with Totally Lost, it might work, but that requires ten mana.

Black, however, might find a use for it. It's a spell that can draw you cards, without costing you life, and can also give you a nice juicy target for a re-animator spell. The randomness still kills it though, even if you are likely to get around two cards given some reasonable assumptions about your opponent's deck.

Constructed- 2
Casual- 2
Limited- 2.5
Multiplayer- 2.5

David Fanany

Player since 1995

Coerced Confession

As library-attacking cards go, this is not quite the most efficient. Everybody likes getting to draw cards, though, which makes it a little better as a package. If you just want to attack the library, there are more impactful ways to do so; if you just want to draw cards, there are more reliable ways to do that. But when you have the chance of doing both at the same time, Coerced Confession becomes more of a contender some of the time (watch out for "planeswalker control" and similar decks).

Constructed: 2/5
Casual: 3/5
Limited: 2/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is Coerced Confession which is a five mana Blue or Black sorcery that has target player mill four cards and you draw a card for each creature send to the graveyard by the effect. The cost on this is fairly high and even if played on yourself to fill the graveyard and gain some cards in hand it is not completely reliable on draw power.  There aren't a huge number of similar options in Standard with Thought Scour being the best.  Overall it is probably better to run other cards that focus on drawing or milling, but if you need one that can possibly do both this is an option if a weak one.
 
In Limited the number of creatures in most decks along with the smaller deck size and fewer options for drawing cards makes this a bit better. 
The cost is manageable and if supported Dimir can manage to mill in the format, though it is still unlikely.  Worth including in a theme for Sealed and if drafting into it can be an early pick in Booster as well. 
Other decks shouldn't even consider playing this as it is very specialized.
 
Constructed: 2.0
Casual: 2.0
Limited: 3.0
Multiplayer: 2.0


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