David Fanany
Player since
1995 |
Varolz, the Scar-Striped
Who says they don't print combo cards any
more? In fact, I would actually argue that
creatures are more satisfying as combo cards,
because if you become unable to pull off your
primary combo, you can attack and block with
them instead of just sitting there staring at
the table. Varolz is practically a one-man
combo. He goes in that weird self-mill deck from
the Innistrad block (remember that?). He goes in
any deck with Lotleth Troll and/or Corpsejack
Menace. He goes with Kresh the Bloodbraided, as
long as you're careful about the order you play
them. In fact, I'm having kind of a hard time
right now thinking of a deck this guy doesn't go
in.
Constructed: 4/5
Casual: 5/5
Limited: 5/5
Multiplayer: 4/5
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Michael "Maikeruu" Pierno |
Today's card of the day is Varolz, the
Scar-Striped which is a three mana Black and
Green 2/2 Legendary that gives each creature in
your graveyard Scavenge equal to their mana cost
and you can sacrifice another creature to
regenerate Varolz. The cost is reasonable,
particularly for a Legendary, and with two
strong effects that work well together it will
see frequent play across formats. High printed
power with low converted mana costs alongside
this is practically a deck by itself that can
easily be supported with acceleration, enters or
leaves play effects, self-mill, or evasion to
take advantage of Scavenge.
There is quite a bit to work with in a low cost
package and it should become a star in Extended,
Commander, and possibly Modern as well.
In Limited this is a great card in Sealed or
Booster for Golgari, easily splashed into other
Green or Black guilds, and with effective use of
Scavenge a clear threat in any game. Coming into
play early is somewhat detrimental as there is
less in the graveyard or in play to be used with
the effects, but a late arrival turns this into
a game-changer.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0
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