David Fanany
Player since
1995 |
Skylasher
I remember Standard and Extended seasons where
we needed this guy, even though we didn't
realize it. If he'd been in the first Ravnica
block, a lot of things might have been different
- I wonder if Magic would have grown even faster
because fewer people would have been utterly
locked by Counterbalance or Spell Burst. There's
no way to be sure, but I can't help but wonder.
Reaching the scene as part of Dragon's Maze,
though, means that Skylasher is part of a very
different Standard world. There are no decks
like Winterbalance or Dralnu du Louvre, and that
means some of his abilities are going to look
weird and irrelevant. This would be a mistake.
Counterspells aren't dominant in the current
environment, but they're still powerful -
Skylasher beats an opposing second-turn
Syncopate when you're going second, and he helps
you rebuild without fear when they hit you with
Supreme Verdict with mana up. More importantly,
he has protection from blue - that may be 20% or
so of Magic, but in Ravnica, that percentage is
much higher. I would even like to try him as a
sideboard/meta option in larger card pools, as
his immunity to both counterspells and bounce
spells is far from universal among blue hosers
and his low cost gives you much-needed
flexibility.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
|
Michael "Maikeruu" Pierno |
Today's card of the day is Skylasher which is a
two mana Green 2/2 with Flash, Reach, Protection
from Blue and can't be countered. For the cost
this is an absolutely amazing sidedeck choice
against decks with a Blue presence. Protection
from Blue and countermagic avoidance are both
obvious color hosing, while Reach helps against
the fairly common Flying threats in Blue or
other colors. Flash adds the surprise and
bluffing factors that are more often seen in
Blue's bag of tricks. Even as loaded with useful
abilities as this is, it is just a 2/2 with
Flash that can block Flying in many situations.
Still a good card, but in a deck that is more
thematic there is no shortage of options for the
two mana slots and this may not see much play
outside of sidedecks.
In Limited this is nice for the Reach, Flash,
and when drawn early and naturally against any
Blue threats. For the cost there is no reason
not to include this is any Sealed deck using
Green and despite just being a 2/2 is probably
going to be the best card in a Booster pack.
Passing this and drafting a Blue card in that
pack instead is just asking for it to be used
against you later.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0
|