This is a deceptively simple creature that can
get surprisingly out of hand. You get a token
whenever anyone else casts a spell, any spell,
on your turn. And each token readjusts its size
to match the number of creatures you have, so
each time you get another token, or even just
play a creature, all previous tokens the Voice
has created will get bigger. That includes any
spell an opponent might cast on your end step,
and just about EVERY deck has some instants to
fall back on. A savvy opponent might kill the
Voice early to prevent it from getting out of
hand, but even killing the Voice will get you
one of those tokens. Two if your opponent is
foolish enough to do it with a kill spell on
your turn.
And in the Selesnya deck, one token is all you
need for Populate to get out of hand.
In modern Magic design, the powerful cards are
usually the ones that look powerful. Of course,
there are always exceptions, and Voice of
Resurgence is one of those. He has a lot of
text, and it's easy to sort of gloss over it or
tune it out. But imagine getting him into play
against a counterspell-using deck. Suddenly
their entire game plan is killing them. Even if
your approach to the Voice is to destroy him and
then the token, and possibly the other creatures
that are making the token larger, that requires
an awful lot of spells.
Welcome back readers todays card of the day is
the real deal one of the most talked about and
powerful cards in Dragon’s Maze perfecting the
powerful creature era that had been introduced
with Thragtusk and its ilk. This card provides a
reasonable power and toughness for two mana and
basically invalidates a lot of traditional
control deck strategies providing an
overwhelming advantage that borders on obscene.
In standard this card provides a reasonable
threat and will be seeing play in the majority
of decks that can possibly support it, the fact
being that it is an overwhelmingly powerful
creature that will warp competitive formats. In
modern and legacy I can see this card receiving
a fair amount of play as well due to the abusive
blunt power of this creature and the unique hole
it fills as a cheap effective creature. In
casual and multiplayer price aside this card is
amazing and a worthwhile addition to the
majority of creature based decks in green and
white, the token generation effect is also ripe
for abuse between populate and other notable
cards. In limited it’s pretty strong as it
replaces itself upon death and in the right
circumstances can inhibit opponent’s decks.
Overall a disgustingly powerful card that
provides a hammer to control decks and is one of
the most efficient creatures to grace cardboard.
Today's card of the day is Voice of Resurgence
which is a two mana White and Green 2/2 that
whenever it dies or an opponent plays a spell
during your turn you get a Green and White token
with power and toughness equal to the number of
creatures you control. This is a top end card
that will see play across formats as in nearly
every situation it equals card advantage with no
real drawback. Getting a creature when it dies
is not a unique effect, but getting creatures
for every instant played by an opponent on your
turn changes the flow of the game.
In Limited this can mitigate many advantages,
such as Cipher, that an opponent may have
available. The low mana cost and gain of a
creature when it dies alone makes it an
automatic inclusion for Selesnya colors and the
added potential puts it into automatic first
pick range regardless of color choices both as a
hate draft and rare draft for value.
Welcome to the Pojo.com card of the day
section. We continue our look at Dragon's Maze
today by looking at Voice of Resurgence. Voice
of Resurgence is a mythic rare whute and green
creature elemental. Voice of Resurgence costs
one white and one green mana for a 2/2. Voice of
Resurgence says whenever an opponent casts a
spell on your turn, or when Voice of Resurgence
dies, put a white and green elemental creature
token onto the battlefield that says this
creatures power and toughness are equal to the
number of creatures you control.
There is no question that Voice of Resurgence is
overpowered and will see crazy amounts of play.
You can just tell by what certain cards do that
they will be broken and exploited in no time.
While this is not as easily broken as say, Boros
Reckoner, it is a very useful card from the
start.
For just two mana, you get a 2/2, not horrible
these days. But it's the abilities that make
Voice of Resurgence what it is. When an opponent
cast a spell on your turn, you gain a creature.
This effect alone would have made the Voice of
Resurgence amazing. The reason being as soon as
Voice is on the board, they need to evaluate
what is more beneficial, casting on your turn
and allowing you to get a creature, or using all
their mana on their turn and thus being slowed
down.
Counter spells, kill spells, and prevention
spells also lose their muster, as in the end, it
still helps you out. And even the feared board
wipers aren't all that impressive, since when
Voice of Resurgence dies, a token is left
behind.
Just really such an amazing card. Will
definitely see A LOT of play.