A 6/4 with no real combat perks for six mana
won't thrill anyone. Losing all the cards in
your hand won't thrill anyone but the most
diehard of Rakdos. This would have been great if
it had been printed the first time Rakdos came
around, but now? It's sideboard tech against
Draw-Go, or a quirky way to pitch your Madness
cards.
This card does a lot of things I like. It
changes the way almost any deck has to play. It
speeds up any game where it lands, and in a much
more subtle way than Titans and such do. It
proves that even almost a decade after Time
Spiral, black and red are the colors to go to
when using the madness mechanic. It happens to
be in a Standard season that lacks Baneslayer
Angel and Celestial Purge. Make the most of all
of these things, people.
Welcome back readers todays card of the day is
a powerful new creature that is sure to have a
big impact in multiple places. In standards this
creature is a powerhouse combined with cavern of
souls it provides a mind twist effect that must
be dealt with and puts a damper on control
decks. It’s a powerful body and its effect can
be devastating. In modern I foresee this card
seeing a little bit of play a repeatable mind
twist is quite powerful and a niche might appear
for this card. In legacy and vintage this card
is a little expensive but its effect is one of a
kind so I wouldn’t be surprised if saw a little
niche play. In casual and multiplayer this card
is great for triggering madness and hellbent and
is an all-star in multiplayer discard decks, the
fact it is a demon gives it some tribal
significance. In limited it’s a solid body and
the effect can be powerful if the board state
favors you. Overall a powerful multiplayer card
that has the potential to see some standard play
and become a powerhouse.
Today's card of the day is Sire of Insanity
which is a six mana Red and Black 6/4 that has
each player discard their hand at the beginning
of each end step. This is a powerful effect that
can really benefit a deck designed around it
with discard triggers, graveyard effects, or
cards that activate with no cards in hand. An
opponent trying to deal with this is held to
whatever they can draw during a turn and in
general the potential is there for this to be
the basis of an effective Multiplayer build. The
higher cost on this may keep it out of other
formats, but in a slower metagame this could
easily become an alternative to the typical
fare.
In Limited the effect may not be as
important, but a 6/4 body for six isn't bad even
with no combat effects. Playing around the
discard should be fairly easy and may disrupt an
opponent, so it is worth including in Rakdos
decks for Sealed and could be a first pick in
Booster depending on the pack.