A 3/5 with vigilance is quite the solid
ground-pounder... more solid in fact than white
tends to get without resorting to Auras or
Equipment. Even before it turns monstrous, it's
going to make combat rough on your opponent.
After it turns monstrous, it becomes a 6/8--
even harder to get past without a kill spell. It
gains the ability to block fliers, severely
narrowing your opponents' options for getting
through. And it can now block an additional
ninety-nine creatures-- very useful for when
your opponent is churning out tokens like a
sweatshop. Not that the Hundred-Handed One will
actually survive blocking more than two or three
creatures unless you've got a Gods Willing or
something else to keep it alive, but it
definitely makes you opponent stare long and
hard at the board and say "nope, not getting
anywhere with this".
Every time I cast this card, I call out
"Let's go, Hecaton!" My voice is way too low and
I have completely the wrong accent for the
reference to work perfectly, but Vanille is
literally all I can see when I look at this
card. Well, that and the prospect of blocking a
hundred separate Saprolings in one attack. You
can see it as just flavor-rules text if you
like, but if you're being honest, you've all
played against a deck that could get that many
creatures in play and/or been in a game with
four opponents and effectively ninety creatures,
and you've all been in a situation where you
could have bought yourself a little more time if
you'd had the ability to block a hundred
creatures at once. And as an added bonus, his
stats are pretty decent even in games where that
doesn't come up.
Today's card of the day is Hundred-Handed One
which is a four mana 3/5 White with Vigilance
and Monstrosity 3 for six that also allows it to
block a hundred creatures instead of one.
A four mana 3/5 with Vigilance isn't bad at all,
being difficult to destroy in combat and strong
enough both offensively and defensively to be a
problem for most opposing strategies. The
Monstrosity is somewhat costly and may not be
used very often, but a 6/8 with Vigilance that
can block multiple creatures should skew the
game in your favor noticeably. Overall
this is a decent card that will likely see play
in Multiplayer, but skewing defensively and not
having a particularly supported type will
probably keep it from appearing much
competitively.
In Limited this can be surprisingly effective as
it maintains pressure while making responses
from an opponent difficult. The cost is
reasonable, though the multiple White mana
symbols in casting and Monstrosity costs prevent
effective splashing, and the toughness is
respectable. There's no serious drawback
to the card and powering it up is easily managed
in the slower format provided three sources of
White mana are available. A strong first
pick in Booster and a compelling reason to run
White in Sealed.
Magic cards like Hundred-Handed One seem to be
made purely for fun, but this may not be the
case for Hundred-Handed One. If you can look
past the silly idea of blocking an additional 99
creatures then you might see the small value in
this card. Hundred-Handed One is a 3/5 Giant
with Vigilance. That alone makes this card a
thorn in mono Red’s side. It also means that you
can plug this Giant into an aggressive white
deck and it won’t slow down the aggression. I
know that there are better white creatures out
there for you to run, but this one can block 100
attackers! Hundred-Handed One will find a home
with new players, Limited players and of course
Casual players. One day, I too may run
Hundred-Handed One. Just for “fun” though!
Welcome back readers todays card of the day is
the monstrous creature Hundred Handed One this
creature is a solid 3/5 vigilance creature for
four mana providing a solid early creature and
potential wall. When monstrous is achieved this
creature becomes enormous and able to block
legions of creatures. In standard this creature
has seen a little play already but may continue
to be more relevant, it can slow down aggressive
decks and can provide a 6/8 body to close out
games and keep eliminating opponents creatures
making it a solid choice for control decks.
Outside of standard in modern and eternal
formats this card does not cut the mustard, its
cute but not applicable to higher power formats.
In casual and multiplayer vigilance is an
important ability and having a creature that can
block an arbitrarily large number of opposing
creatures is sure to come in handy. Giant is
also a relevant tribal type to add some support.
In limited it’s a solid card that can dominate
games if left alone otherwise it is a solid
vigilant body. Overall an interesting card that
fills a niche in constructed and sure to be a
casual favorite.