This makes a creature incredibly hard to deal
with, and not much else. Excellent in a Heroic
deck, where it triggers your Phalanx Leader and
then keeps him alive long enough for you to
trigger it again. Solid in an Enchantress deck,
as it protects the card that actually makes your
deck function. Not really worth much anywhere
else, although it does make attacking and
blocking easier when losing your creature isn't
an issue.
Whoever named this card probably didn't ask
Tithonus how the "gift" of immortality worked
out for him. Fortunately, this particular
version of it is a little more inspiring and a
little more all-around upside. As a matter of
fact, there are decks that can never kill a
creature enchanted with this card, and I can see
it absolutely taking over a metagame that's
light on Disenchant effects.
Today's card of the day is Gift of Immortality
which is a three mana White aura that returns
the enchanted creature to play when it dies then
the aura returns at the end step attached to
that creature. This is an excellent card for an
aura build or used in combination with enters or
leaves play effects and a sacrifice engine. The
aura doesn't have combat benefits, but generally
forces an even trade or better if used with a
serious threat. Overall a very playable card in
the right build and will definitely see use in
Casual, Commander, and Multiplayer with
potential for competitive applications in
Constructed formats.
In Limited the relative lack of removal makes
actually stopping a creature with this extremely
difficult outside of poorly planned combat
phases combined with removal. As a purely
support card it is an unusual first pick in
Booster, but making any creature into a freely
regenerating blocker or constant threat on
offensive can't be passed up. In Sealed it
should be played in every deck using White and
possibly splashed in others as it can benefit
nearly any build.
Gift of Immortality is a card that is
overlooked by most of the magic players that I
know. 13 years ago this card would have been a
Top rare to pull from a pack of Prophecy.
Instead I see my friends toss Gift of
Immortality into the junk rare box. I personally
think that this card is sick! There are
thousands of creatures that can take full
advantage of Gift of Immortality. Think about
creatures like Voice of Resurgence, Sakura Tribe
Elder, Kokusho and Daring Apprentice. What about
decks? I would say Bant Hexproof, Birthing Pod,
and Heroic. Giving a creature such a gracious
Gift of Immortality makes me feel like a god.