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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Rescue from the Underworld
Image from Wizards.com

Rescue from the Underworld
- Theros

Reviewed November 1, 2013

Constructed: 3.00
Casual: 3.63
Limited: 3.00
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Rescue from the Underworld

A clear allusion to the parable of Orpheus, this is about as good as a straight-up Zombify effect is likely to get at this point. In order o get your creature back, you have to wait a turn, and go that turn without the presence of another creature (who presumably went to the Underworld to go get the creature you're bringing back-- hope it has better luck than Orpheus did!) This is best used when you've got creatures with abilities that trigger off of entering the battlefield or dying, since you can send them on the Rescue and re-trigger them. It can also get a creature out from under something like One Thousand Lashes, though most such effects in Standard actually exile the creature to where you can't sacrifice it.

Constructed- 2.5
Casual- 4.5
Limited- 3
Multiplayer- 4.5

David Fanany

Player since 1995

Rescue from the Underworld

The Greek legends of the Underworld tell you some interesting things about how our cultural forebears viewed the cycle of life and death. In all of the vast number of stories, there were only five characters who ventured to the Underworld and returned: the mortal heroes Orpheus, Hercules, Odysseus, and Theseus, and the goddess Persephone. In Magic, however, the graveyard functions almost like a second hand, and this is a worthy addition to the list of cards that use it as such. Due to the timing restrictions, this card wants to be combined with death triggers and cards that look for sacrifices, but there's no shortage of suitable candidates there either.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Rescue from the Underworld which is a five mana Black instant with the additional cost of sacrificing a creature that returns target creature card in your graveyard and the sacrificed one to the battlefield under your control at the beginning of your upkeep, then you exile Rescue. Combined with enters and/or leaves play effects this is a very powerful card with a great thematic design that can make already strong cards into overwhelming threats. While the mana cost is a little high, the potential benefit is worth it and a deck built around it is a viable design for many formats. Overall this is a top of the mana curve support card for Devotion, mono-Black sacrifice, and other decks that may see competitive play and should be popular in Commander and Casual settings.

In Limited this is a key support card to use with the heavy hitters Grey Merchant of Asphodel and Abhorrent Overlord that works whether they are in play, in the graveyard, or best of all one in each. Successfully playing this on the right cards can win the game that turn or drastically skew it in your favor, which gives it high priority in Booster as a second or third pick in most packs. For Sealed the single Black in the cost gives flexibility as a splash if needed to support other Devotion cards or similar effects. This mainly works in combination with other cards, which weakens it in the format, but getting an advantage beyond the one for one trade should not be difficult.

Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Skid Rambo

Today’s card sounds like a movie title. Rescue from the Underworld is an INSTANT reanimation card. This card gives a good reanimation player a few tricky options. Rescue from the Underworld works perfectly with “leaves” play or “enters” the battlefield effects. Standard players have sacrifice options like Mogis’s Marauder, Centaur Healer and Voice of Resurgence. There are plenty of Big creatures out there in Standard that players can bring back from the graveyard. Compared to the older reanimation cards, Rescue from the Underworld is not as fast and the mana cost is too high. I’m not just talking about the 5 mana. Sacrificing a creature is also part of the cost. This means that a player needs 5 mana, a creature on the battlefield and a creature in the graveyard in order to cast Rescue from the Underworld. This might be too much for a player to have on a consistent basis. Overall, I like this card’s mechanics but not the casting cost.

Constructed: 2.5
Casual: 3
Limited: 2
Multiplayer: 2.5


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