It may seem simple, but I've seen games routed
by this card. It's amazing how Flash can make a
decent card amazing. Any green deck that seeks
to win in the combat step needs combat tricks,
and Boon Satyr is a permanent +4/+2-- great on a
creature with trample. Not only can it save most
creatures and turn solid threats into
"must-answer" monstrosities, it can come down on
its own as a 4/2 on your opponent's end step,
ready to swing for four... or flash in during
the combat step and block, functioning as the
green mage's removal spell. Whether you need an
extra creature or an upgrade to a current one,
Boon Satyr is your card. And don't forget,
Bestow puts the Aurafied creature back on the
battlefield as a creature if its wearer leaves
play, so you don't even have to worry about card
disadvantage!
You know I'm old because the first thing I
thought of when I saw this card was Mirage's
cycle of optional-instant-speed Auras like Armor
of Thorns. Boon Satyr is probably more
conventionally powerful than those, and indeed
than many Auras that have ever been printed, not
least because it can also be a creature. It's
more defensive than you might expect from a
green creature, excelling at being a surprise
blocker, enabling unexpected trades, and foiling
toughness-based removal, but everybody needs to
defend sometimes.
Welcome back readers todays card of the day is
a powerful bestow creature. For three mana you
get a 4/2 flash creature which presents a viable
threat for such a low mana cost. The bestow
ability for five mana allows you to pump another
one of your creatures and still end up with 4/2
creature afterwards making it a fantastic deal.
In standard this card is going to see play as
flash allows it the ability to try and get
around control decks and presents a powerful
threat that must be dealt with and can find
itself right at home in mono green and green
white decks alike. In modern and eternal formats
this card has a high power but doesn’t quite do
enough to justify its spot in decks, it is an
aggressive early drop that is also an
enchantment so it could see fringe play based on
that. In casual and multiplayer it’s an
aggressive early creature that can also double
as a powerful enchantment for your other
creatures making it a nice fit in enchantment
themed decks or decks looking to bring the beats
early. Bestow is a fascinating ability as it
allows you to maintain value and get a lot of
mileage out of a single card. In limited its
pretty beastly the bestow ability is amazingly
powerful and it’s a solid body overall and is
quite aggressive. Overall the most powerful
bestow card currently and a card that will see
both constructed and casual play.
Today's card of the day is Boon Satyr which is
a three mana Green 4/2 with Flash and Bestow for
five to give +4/+2 to enchanted creature. A
three mana 4/2 with Flash is playable, strong
enough to destroy most creatures attacking into
a seemingly light defense, and can be a surprise
threat offensively by being played at the end of
an opponent's turn. For two more mana it can
enchant an existing creature which either works
for the one block as a trade, leaving the 4/2
for the next turn, or more like an ongoing Giant
Growth to protect your creature and remain for
an attack. Overall this is a very strong card,
particularly for the Bestow keyword, and will
see play in primarily Green decks with some mana
acceleration as a combat trick and power boost
for Trample cards.
In Limited this is a great card for the same
reasons as in Constructed and only has the
drawbacks of low toughness and the double Green
making splashing more difficult. Gaining an
advantage with this is almost guaranteed
whenever it is in hand and it is a solid first
pick in Booster and worth including whenever
Green is viable in your Sealed pool.
Boon Satyr is another green creature with
flash! Except that this half man half goat is
also an enchantment. This means that it can also
be removed by enchantment hate. Now, let us look
at the good things about Boon Satyr. He is a 4/2
for three mana that can be played as an instant.
Not bad at all. Boon Satyr’s Bestow ability is
what makes this creature intriguing. Bestow lets
you cast Boon Satyr as a creature enchantment
for (3)GG. The cool thing about casting Boon
Satyr as an Aura is that when the enchanted
creature leaves play, Boon Satyr becomes a
creature. This can be a powerful advantage in
any format of gameplay. If you are trading
creatures in an agro battle or facing impending
board wipes, Boon Satyr can be a utility tool to
help keep board presence. Overall Boon Satyr
gives players more options and that is a great
thing. Magic players love to have options!