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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Reaper of the Wilds
Image from Wizards.com

 Reaper of the Wilds
- Theros

Reviewed October 17, 2013

Constructed: 3.90
Casual: 4.40
Limited: 3.80
Multiplayer: 4.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Reaper of the Wilds

Have I fully established how much I like scry cards? I've said it multiple times over the course of Theros's cards of the day, and I want to make sure you know so that you'll understand how serious I am when I say this: the scry effect is the least interesting thing about this card.

This is a 4/5 for four mana, that doesn't even have particularly rough mana requirements, and it can give itself hexproof. As I said earlier regarding Prognostic Sphinx, five toughness and a hexproof-gaining ability are about as hard-to-kill as it gets. Your opponent either has to wait until you're tapped out (IF he has a kill spell that can deal with the Reaper, since neither Ultimate Price nor Doom Blade will work and most burn spells out there don't deal five damage) or block with five power worth of creatures. And since most five-power-creatures don't get left back to block, that's probably going to mean group-blocking, and that's where the Reaper's deathtouch ability comes in handy.
Reaper's most interesting ability, I'd say, is her ability to warp the focus of the game. Her combination of resilience and relevance forces all eyes on her... and you know how dangerous it is to look directly at a gorgon, right?

Constructed- 4.5
Casual- 4.75
Limited- 4.75
Multiplayer- 4.5


David Fanany

Player since 1995

Reaper of the Wilds

I've always been a fan of Magic's gorgons, and the number of them available to play with has exploded in the last month. And while they don't have an official "lord," I'm tempted to crown Reaper of the Wilds as an unofficial one. When they're around, a lot of things are going to be dying, whether you're combining them with the fight keyword in an unconventional control deck (seriously, try it. It works) or you were just lucky enough to get Hythonia the Cruel in a fat pack. The Reaper's also harder to kill than a lot of recent creatures, which we should all take advantage of. I'd make a joke about "don't fear the reaper," but I don't think that would be good advice in this case.

Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Paul

Welcome back readers todays card of the day is Reaper of the Wilds a powerful green and black card not only can it grant itself deathtouch for profitable combat trades but can also gain hexproof to protect itself, this along with the ability to scry makes it a great package. In standard I foresee this card seeing a decent amount of play having to leave up mana to activate its abilities isn’t amazing but it can single handedly dominate ground based combat and provide advantage through its scrying. In modern and eternal I don’t think tying your mana up in this creature is the way to go possibly in a deck looking to survive into mid game and later and provide tons of incremental advantage it could be a contender. In casual and multiplayer this card is also an all-star hexproof and deathtouch are powerful abilities and in multiplayer tons of creatures will die over time allowing you to scry through your deck. In limited it’s a bomb card and almost unbeatable when you have enough mana to fuel it. Overall a powerful card guaranteed to see play in the majority of formats casual and constructed.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Reaper of the Wilds which is a four mana Black and Green 4/5 with Scry 1 whenever another creature dies, Deathtouch until end of turn for one Black mana, and Hexproof until end of turn for two mana including one Green mana.  A four mana 4/5 is slightly ahead of the curve and all three effects on this are very useful as they help maintain tempo by controlling your draw, Deathtouch for a better battlefield presence, and Hexproof to reduce removal options.  Blocking or removing Reaper is difficult and Scry triggers add to the overall value, making it a noticeable threat and key to strategic and tactical play.  This is a card that will be a major force in Golgari or Jund colored builds and should break into the higher levels of play.
 
In Limited there are a few other cards featuring both Green and Black aspects, but a build using this should just focus on the best of both colors which can make for a powerful design with the right pool.  The benefits are similar to Constructed and this is a strong first pick in Booster in any pack, particularly if Black or Green were the focus earlier, and is powerful in Sealed as well if the pool supports it.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Skid Rambo

Reaper of the Wilds might be the best Gorgon created so far! This creature has the ability to Scry 1 whenever another creature dies. That ability by itself is very good. Would it be overpowered to give this creature Death Touch and Hexproof? I would have to say YES! The only thing that might slow Reaper of the Wilds down is the mana costs and colors. Let’s think about where this card could fit in. I think that Cartel Aristocrat and Xathrid Necromancer are going to meet up with Reaper of the Wilds for a picnic in Standard! Casual players might be thinking of the Greater Good when they use Reaper of the Wilds. In Sealed or Draft, Reaper of the Wilds will need help to get the job done. Multiplayer is where this Gorgon could become Legendary! Reaper of the Wilds has all of the flavor and potential that players like, but it could also hold itself back due to the need to have open mana for Hexproof and Deathtouch.

Constructed: 3/5
Casual: 5/5
Limited: 2/5
Multiplayer: 5/5


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