You don't think untapping on your opponent's
untap step is powerful? You've never encountered
Seedborn Muse. Best used in conjunction with an
activated ability that costs mana, it can get
out of control very quickly, especially you can
never again be caught "tapped out". Being able
to drop creatures into play during end steps or
combat phases is also far stronger than you
might guess, as everything now might as well
have haste... and also be a combat trick.
Both of the effects on this card are clearly
powerful. The first is based on Seedborn Muse,
which has been a dominant force in casual games
in particular for many years; the second on
Teferi, who has been a dominant force in
competitive games for many years. The real power
of this card is having both of them in one
place. That's more deck space for cards to
defend her with, more deck space for things to
cast at times they should never be cast, and
more deck space for effects that help you find
whichever of those you need. And the art is
pretty awesome, too.
Today's card of the day is Prophet of Kruphix
which is a five mana Green and Blue 2/3 that
untaps all creatures and lands you control
during each other player's untap step and you
may cast creatures as if they had Flash. This
has two very powerful effects that really shine
in Multiplayer and Commander alongside even
moderate card drawing support.
The mana cost and color combination put it into
more of a control theme, which reduces the
design options for Simic and Bant decks using
this.
Overall two strong effects on one card make this
an obvious choice for settings that can work
this in and may boost Simic into the higher
tiers of current Constructed formats.
In Limited this allows great flexibility by
playing your creatures on an opponent's turn,
either as surprise blockers or after the final
main phase, and the extra untap is beneficial
for the tempo advantage. Any card drawing
advantages are the best support and having this
in your Sealed pool should strongly encourage
using those colors or at least splashing one. In
Booster starting with a multicolor card is
always risky, but with the advantages this
provides it is worth taking the chance.
Prophet of Kruphix can become a fun little toy
to play with. Maybe you want to sneak a Kalonian
Hydra in on their turn or counter whatever your
opponent tries to play. Even better, you can use
the Prophet to speed up Monstrous creatures by
playing them at the end of the opponent’s turn.
I like the sound of an instant Master of Waves
or a Clone to copy a fatty that is headed your
way. The list of possible creature interactions
with this card can go on and on. “OUCH”
Tidebinder Mage just poked me in the side. Ok,
ok I get it! You’re not afraid of a Stormbreath
Dragon! (Pushy little Merfolk!) Let us get back
to the Prophet of Kruphix. The bad things about
this card are fairly obvious. She is a 2/3 for
five mana that has no evasion or protection.
This means that you might be spending all of
that free mana to protect the Prophet instead of
dropping creatures at instant speed. Casual
players have access to better options with the
Prophet than do the Standard players. There is a
good chance that this card will get much better
in Standard as the Theros block continues.