This card seems to have been custom-built for
Gatecrash-style Boros decks. If you're playing a
deck where most of your creatures are relatively
small and tend to be all about attacking, you
fear any creature that's good at blocking (and a
few that aren't). And while this card only
addresses one aspect of opposing defenses, it's
an important one: surprisingly many control
decks figure they can tap out for their
Thragtusk or Mnemonic Wall and buy themselves a
turn or so, to the point where they stake games
on it. Come to think of it, it's pretty good
against Blur Sliver and similar effects - when
you can't beat "2/1 White Creatures.dec" either
by being bigger or by being faster, you may have
kind of a problem.
Welcome back readers todays card of the day is
Imposing Sovereign a powerful aggressive human
creature. With Innistrad soon rotating human
tribal may not be the most important affiliation
but this cards effect can be devastating it
allows you to slow down opponent’s aggressive
starts and allow you to push through for more
damage. As it costs two mana it hits the board
early enough to make a difference and also can
deal some early damage as well. In standard this
slots nicely into a multitude of decks and has a
powerful effect. In modern and eternal formats
this card could see some fluctuating main deck
and sideboard play depending on how needed an
effect like this is as it can slow down some
combo kills and pave the way for aggressive
decks to run away with a match up. In casual and
multiplayer there is value in it being a human
and it can allow you to make opponents more
susceptible to your creatures but also has a
built in annoyance factor and it is unlikely in
multiplayer that you would be able to kill
multiple people through combat damage. In
limited it’s a solid aggressive creature that
can help you rule the combat phase. Overall a
powerful card that has a lot of constructed
applications and possibly moderate success
elsewhere.
Today's card of the day is Imposing Sovereign
which is a two mana 2/1 White that has all
creatures your opponents control enter play
tapped.
This is a very powerful effect most recently
seen on the enchantment Blind Obedience which
makes this equal cost creature more directly
aggressive as well as more vulnerable. In
heavily creature based decks the 2/1 works well,
though the lack of a type aside from human
reduces the support pool, and it will definitely
see frequent play which will only increase when
Blind Obedience rotates out.
In Limited this is a very effective card that
even as a two mana 2/1 wouldn't be terrible, but
effectively negating Haste and stalling out
blockers is a very strong benefit. A strong
first pick in Booster for either an aggressive
or control style of play and an automatic
inclusion for any Sealed running White.
Haste? Not so fast.
Need that last minute blocker? Not so fast.
Stop! Sovereign Time!
This card's low casting cost makes it an easy
early game drop that can help delay your
opponents forces. An easy first pick in draft,
especially with Blur Sliver floating around.
This card is slightly worse than Blind Obedience
because its a creature. This style of card
really hurts red decks, and red decks just love
to kill creatures with 1 toughness, however they
have no defense against enchantments.
Fun Fact: Playing against this card (and
Blind Obedience) with things like Spark
Elemental, Hellspark Elemental, and Ball
Lightning is NOT fun.