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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Young Pyromancer
Image from Wizards.com

 Young Pyromancer
- M14

Reviewed September 9, 2013

Constructed: 3.75
Casual: 4.12
Limited: 3.87
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Young Pyromancer

This is a strong card because ti gives you so much for its cost. As a creature, its power-to-CMC ratio is right where it needs to be to be a force on the battlefield. The fact that it generates additional creatures makes it even stronger, as it can cover you with a steady stream of cheap blockers, or build up extra bodies on the field for that alpha strike. Or both: cover you with cheap blockers so your bigger creatures are free to swing more often. And generating these extra tokens simply requires you to cast instants or sorceries-- which most red players do anyway, in the form of burn. And since you get the full effect of your other spell, and don't have to pay any extra for the token, you're generating more advantage with every spell.

Constructed- 4
Casual- 4.5
Limited- 4.5
Multiplayer- 4


David Fanany

Player since 1995

Young Pyromancer
 
The next time somebody starts going "Why doesn't Wizards of the Coast make combo cards any more?!", I want you to pull a bunch of copies of this card out of your pocket and throw them all over the nearest flat surface. Creating a vast herd of red tokens by casting a bunch of cheap spells is reminiscent of powerful Legacy decks, and Young Pyromancer interacts with Innistrad's flashback cards and Eventide's retrace cards and Rise of the Eldrazi's rebound cards and just about everything in between. And if that fails, he attacks for two damage.
 
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Young Pyromancer which is a two mana Red 2/1 that puts a 1/1 Red elemental token into play whenever you cast an instant or sorcery card.  This is a fantastic card with a low casting cost, decent power for attacking when safe, and a very useful effect to burn or other spell heavy designs.  The low toughness is the only notable weakness, but otherwise this is a card that will not only see aggressive play across formats it will surely have entire decks built around it.
 
In Limited this is still a useful card, though it is greatly benefited by a pool including useful spells and combines extremely well with Ogre Battledriver.  There is no reason not to include this whenever running Red in Sealed as at worst it is a 2/1 for two, which is playable, and even getting one token from the effect adds card advantage.  In Booster this is a strong early pick, possibly first if the rare is weak even if value drafting, that can fit in well with nearly any build using Red.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


Franky
Green

Young Pyromancer continues red's tradition of snarky flavor text and burning aggression. 

This card's ability activities whenever you cast an instant or sorcery of any color, not just red spells.

Junior has a good future in aggressive red decks. It adds a little bit of advantage to your spells. Cast a shock. Get a 1/1 token.  You're up a creature and they're down a creature. That's just math.
 
In limited this card has potential. When drafting its a tricky balance to maintain a healthy ratio of creatures to instant/sorcery spells. YP helps solves this problem by generating tokens when you cast your instant/sorcery spells. 
 
Constructed:3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5


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