Today's card of the day is Temple of
Enlightenment which is a land that can tap for
White or Blue mana, enters play tapped, and when
entering the battlefield grants Scry 1. A
duel land with the drawback of coming into play
tapped is generally an acceptable cost, so
adding Scry 1 to a color pairing that has many
other Scry sources can be highly beneficial.
It is sure to see some play in many formats and
is overall a decent land that can add additional
Scry support to a library manipulation and
control theme.
In Limited this helps when running Blue and
White as a mana fixer and is valuable as a rare
draft if your colors don't match. In
Sealed or after the first pack in Booster this
is a great card to see and is well worth
including if already drafting into those colors.
Every single block has dual lands these days,
which kind of makes you wonder in a lore sense
why there are some that don't and what's so
different about those. I'm not sure they'll ever
answer that, as it's more about a concession to
Standard and adding options to formats like
Commander, but it's fun to wonder about things
sometimes. People tend not to like dual lands
that come into play tapped unless they have a
significant additional upside like Worldwake's,
or are crazy powerful throwbacks to Alpha like
Ravnica's. Obviously Theros' temples lack the
sheer power of either of those aforementioned
cycles, but they should not be underestimated.
They are all about consistency - firstly with
the obvious color-fixing characteristic, but
scrying even a single card can help you plan and
makes your deck work better over long periods of
time.