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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Soul of Ravnica
Image from Wizards.com

 Soul of Ravnica
- M15

Reviewed Aug. 28, 2014

Constructed: 2.80
Casual: 3.50
Limited: 4.30
Multiplayer: 3.10

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

BMoor

Deck Garage

Soul of Ravnica

Your first impulse is going to be to look at this, see that you spend seven mana to draw a variable amount of cards that can't exceed five, and wonder how worth it that is, whether or not you'll ever have enough mana to do it multiple times per turn, worry that the ability is so expensive you won't be able to cast what you just drew, and so forth. Then you'll remember that this a 6/6 with flying, and so the game will be over before any of that really comes into play. Unless your opponent answers it almost immediately, of course, but even then, you can exile it from the graveyard to get a few cards back for your troubles.

Constructed- 3.5
Casual- 4.5
Limited- 5
Multiplayer- 4

David Fanany

Player since 1995

Soul of Ravnica

Ravnica's member of this cycle always had to be something to do with color; this particular ability, though, would also not have been particularly out of place in Shadowmoor. You'd have to have a pretty crazy sort of deck to consistently be drawing four to five cards with the ability - you could perhaps use gods or planeswalkers, but if you had such a configuration of gods and planeswalkers (not to mention the 6/6 flier itself), would you really need to draw five cards over and over again? It's certainly a powerful card, but it's not quite clear right now what its correct role should be.

Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 2/5


Paul

Welcome back readers todays card of the day is the blue member of the soul cycle. As a 6/6 flying body for six mana the base sets are pretty efficient, the fact you have to pay seven mana to draw a card with no other colored permanents on the board is quite overcosted. In standard outside of some five color deck I don’t know if the mana sink is worth it. In two colored decks your paying seven to draw 2 at instant speed which isent the worst but I think it’s a little slow and inefficient in all but the most durdeley control decks. Outside of standard this card won’t see much competitive play in any format. In casual and multiplayer Treasure Trove is an all right card I think paying four to draw one at instant can be good, this card has much more upside even playing two color you get a slightly better Treasure Trove and after that its pure profit from three color to all five colors the graveyard ability just provides extra value in longer games. This card is a solid flying creature as well. In limited it’s a bomb being able to draw is great even when overcosted and such a large flying body is worth running by itself. Overall a card with more casual and limited implications and not quite as powerful as other cards in the soul cycle.

Constructed: 1.5
Casual: 2.5
Limited: 3.5
Multiplayer:2.5

Michael "Maikeruu" Pierno

Today's card of the day is Soul of Ravnica which is a six mana Blue 6/6 with Flying and for seven mana you can draw a card for each color among permanents you control or for six mana it can be exiled from the graveyard for the same effect.  This is a decent creature as a six mana
6/6 with evasion, but the effect is underwhelming even as a repeatable draw engine.  The mana cost for the effect is high and it requires multiple colors to really be efficient, though hybrid symbols can help make it less inconvenient and formats where three or more colors are used increase the value.  Overall this isn't a bad card, but it is one that is unlikely to see much play outside of Commander as it lacks raw power as a finisher and needs too much support for the effect.
 
In Limited this is a six mana 6/6 with evasion making it an easy first pick in Booster that is strengthened with any additional Blue creatures with Flying that can be drafted.  There's no real drawback and the effect is a nice bonus on turns with a dead draw as even if only one card is gained it is much better than not using the mana. For Sealed both the creature and the effect are noteworthy and it encourages use of additional colors as a splash, though with the Blue mana in casting and effect costs the Soul itself requires more dedication to run.
 
Constructed: 3.0
Casual: 3.0
Limited: 4.5
Multiplayer: 3.0

Mattedesa

Deck Garage

Soul of Ravnica

As I mentioned yesterday, when we see a card with a lot of rules text, we tend to focus on that. With this soul, as much as any card, don't forget about the base abilities. You get a 6/6 flier for 6 mana. A lot of times, an opponent is going to have no way to deal with that. This makes him (her?) quite valuable before we look at anything else.

Once we get to the rules text, it's a good thing that the soul has good base stats, because activated abilities that cost 7 are pretty tough to use. If you've been hitting your mana curve effectively, you should have 7 mana the turn after you play this card, so you can use it, but do you want to? How many colors of permanents are you likely to have? Two? Three? Do you stretch it to four or five? Do you really have nothing better to do with seven mana than draw a few cards? I suppose it's nice to have the option, but I don't see it happening particularly often. It's nice, like the other souls, that you can do this from the graveyard once if they manage to kill the soul, but I repeat: do you really have nothing better to do with seven mana? Is it really worth stretching your deck to have 4 or 5 colors to make this ability worthwhile?

Constructed: 3
Casual: 4.5
Limited: 4.5
Multiplayer: 4


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