A 2/2 for two is nothing exciting, but a 3/3
with lifelink for two is. If you happen to have
a noncreature spell, even if it's just a mana
rock or a little cantrip, then this suddenly
becomes a very efficient beatstick... as long as
you can continue to cast noncreature spells. I
recommend draw spells, if you've got them, to
keep your supply of spells up.
The standard "two mana creature with keyword" is
usually solid in limited, and occasionally does
a job in constructed too. Seeker of the Way
certainly doesn't disappoint on the first count,
as there are plenty of interesting spells in
Khans of Tarkir that let it apply lots of early
pressure and stay relevant late game too. As for
the second count, it's still fairly early to
know for sure how it's going to go, but there
may be more interesting Prowess cards to build
around. It's definitely on theme, though, and is
nothing to be ashamed of playing in any setting.
Today's card of the day is Seeker of the Way
which is a two mana White
2/2 with Prowess and a second effect which
combined gives it +1/+1 and Lifelink until end
of turn whenever you cast a non-creature spell.
A Grizzly Bear with supported types like human
and warrior is at least somewhat playable for
White, though being a soldier would likely
increase those odds, so adding effects to give
Lifelink and +1/+1 when using support spells is
quite decent. However, there are multiple other
one and two mana White creatures that have
Lifelink included which can compete for deck
slots and leaves the Seeker worthwhile in
Commander or decks with a great deal of support
like auras or Heroic.
In Limited this is a two mana 2/2 that has side
benefits from other cards, particularly combat
tricks which can make very unfavorable trades
for an opponent, and Lifelink as well.
There's no drawback to including this in any
deck using White in Sealed and it is a very
strong middle of the pack choice in Booster,
possibly even early depending on the pack.
Seeker of the Way is one of those sneaky good
cards. It's deceptive, because it looks rather
bland and boring at first glance. But in the
right deck, it is quite a powerhouse. Turn 2
drop him on the field, and turn three attack and
play a noncreature spell. They are unlikely to
have a favorable block for a 3/3 on turn 3, so
you just netted yourself a 6 point life swing.
With a hand of burn spells, you can keep your
opponent's board clear and your Seeker big and
lifelinky. He's one of the best uncommons in the
set. He's well worth his while in any deck that
has white and a reasonable number of noncreature
spells. If you see him across the board from
you, treat him like a big threat that must be
dealt with quickly.