Three 1/1's in one card for three mana isn't a
bad deal-- except that each 1/1 is unlikely to
really accomplish much on its own. If you have a
global pump spell, a Goblin tribal card, or even
just a Titan's Strength and you really need
SOMEBODY to get through, then this'll do it for
you. But if you just want this because you need
an extra creature, you'd probably be better off
with a single creature-- you'd probably get
better value that way.
I want to say that there was an older Goblin
token-making card that cost way more than this,
but I can't quite think of what it was right
now. Regardless, this is a fairly cheap cost for
three Goblins, as things go, but that doesn't
automatically mean it will see high-level
constructed play. Goblins are certainly a
"thing", but many of their lords tend to cost
three mana, and it may be difficult to fit this
in. Other aggressive red decks could use it, but
anyone looking to deal damage probably has other
options that deal more damage than this. Still,
there is a real advantage in requiring more than
one spot removal spell to deal with your threat,
and there are plenty of tricks to get more
mileage out of it from your own side (Bloodthrone
Vampire springs to mind).
Today's card of the day is Hordeling Outpost
which is a three mana Red sorcery that puts
three 1/1 Red goblin tokens into play.
This is an obvious choice to include when
running mono-Red goblins, but the second Red in
the casting cost is a small drawback when
compared to Krenko's Command or Dragon Fodder.
Three mana for three tokens on one card is very
efficient and this should see quite a bit of
play both in goblin tribal builds and other
primarily or mono-Red decks.
In Limited the double Red makes this less
appealing to splash, but three tokens for three
mana is excellent in the format and this is a
potential first pick with a weak rare in
Booster. In Sealed it needs a solid Red
pool as at least half of the deck should be the
color to make sure this enters play as early as
possible.
Three 1/1's for three mana is a pretty good
deal. Spells that create tokens are usually
pretty popular. It works really well with Jeskai
Ascendancy decks, as it is a noncreature spell
to trigger the +1/+1 and untap ability, and it
gives you 3 more creatures to get bigger for the
next noncreature spell. It's nothing amazing,
but an integral cog of this type of deck.
In limited, your opponent is even less likely to
have a way to deal with those three little
creatures, so I'd pick this fairly high,
assuming your deck can deal with the double red
mana cost.