When Mogis is a creature, he's one of the
biggest of the Theros Gods. When he isn't, he's
kind of a disappointment. That two damage per
turn might add up, and in an aggressive red and
black deck it certainly should, but unless your
opponent is cranking out tokens, it's not worth
losing a creature just to avoid taking two
damage. That creature probably could have
prevented more damage by blocking, which means
Mogis's ability is the same as swinging with a
2/2 deathtouch every turn. Mogis is a nice way
to put a little extra "squeeze" on your
opponent, but you really need to be running an
aggressive deck to make him feel the extra
pressure of two damage per turn.
That said, the nice thing about Mogis (besides
the monster of a creature he becomes) is that he
targets EACH opponent. Most creatures only get
to attack one opponent in a multiplayer game, so
Mogis can at least help you "spread the hate" in
that regard. Maybe he'd be a good Commander for
a deck full of "each opponent" effects"?
Theros' multicolored gods are supposed to be the
"minor" ones in the pantheon, which is
a confusing turnaround from the mindset of the
Ravnica block. That doesn't, however, mean that
they're automatically less powerful; Mogis
illustrates that perfectly. I know you can say
that he gives your opponent a choice, but he
doesn't give them a good choice. His colors also
force anyone playing against him into situations
where their choices might not end up mattering -
they may sacrifice a creature only to get burned
down by your newly-free to attack hasted
creatures, or take two damage to keep their
hydra or sphinx on the table only to lose it to
a Diabolic Edict effect. I've seen Vintage
enthusiasts taking an interest in Mogis. Yeah.
Today's card of the day is Mogis, God of Slaughter
which is a four mana Black and Red
Indestructible enchantment that becomes a 7/5
with Devotion seven to Black/Red and at the
beginning of each opponent's upkeep they take
two damage unless they sacrifice a creature.
This is a low cost card that in just two turns
is worth the mana cost in damage alone and
becomes a steal with any sacrifices or attacks
factored in. A top card for Rakdos or Jund
builds that is both efficient and an effective
threat, it is well suited to burn or heavy
removal and can even be splashed into otherwise
mono-color designs.
In Limited this is a serious threat, easy first
pick in Booster, and very compelling reason to
run Black or Red in Sealed. There's no
drawback aside from the two complimentary colors
and the clock it puts on the game from an early
turn is a huge advantage.
As we get further into Theros block, I’ve noticed
that the Gods are getting easier to deal with.
There are more than enough enchantment removal
cards in standard right now. Mogis, God of
Slaughter is an indestructible 7/5 for 4 mana
and that stands out like a swimsuit model at an
FNM event! Mogis, God of Slaughter’s ability to
“shock or sacrifice” is a decent ability and can
help bring about a slow death for your opponent.
Standard players may have a hard time finding
the Devotion for Mogis, God of Slaughter, but
that may change with the next set. I’ve already
had the pleasure of playing against this god in
Standard and it was rough. Desecration Demon
mixed with God of the Slaughter and I still won…
Not once was he able to attack with Mogis, God
of Slaughter and I took 4-6 damage from the
sacrifice shocks. I would say very little impact
from this god.
Welcome back readers todays card of the day is
Mogis the powerful black and red god. As half
sulfuric vortex and half of an abyss, Mogis is
powerful but like a lot of punisher cards may
not give you exactly what you’re looking for.
This card puts your opponent in a predicament,
as an aggressive deck you want them to lose life
so that option is great, them sacrificing a
creature also means they have less blockers for
your deck which is also a powerful option. In
standard I can foresee this card being in rakdos
agro decks it’s a powerful effect and forces
your opponent to adjust to your game plan. The
fact is can also be an indestructible 7/5 is
powerful as well. In modern and eternal formats
I think it’s a little slow but could fit into a
specialized deck. In casual and multiplayer it’s
got a tremendous ability that affects all
players giving you lots of advantage. In
commander he is a solid general that lends
itself well to sacrificial decks. In limited its
kind of a bomb a repeatable source of damage and
board control and a must deal with
indestructible threat. Overall a powerful god
that will see some standard play and tons of
casual play.