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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Searing Blood
Image from Wizards.com

 Searing Blood
- Born of the Gods

Reviewed February 14, 2014

Constructed: 3.38
Casual: 3.75
Limited: 3.88
Multiplayer: 3.48

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Searing Blood

This is exactly what aggro decks want in a burn spell-- they want to kill opposing blockers and hit the opponent for more damage, and this does that. The only trouble is that it costs quite a bit of mana for a spell that "only" deals two damage to a creature-- if it can't kill the creature, you don't get the extra three. The fact that it's an instant means it can be combined with red's first striking creatures (or even simple blocking decisions), or you could use a second burn spell to finish the target off. You could also use it as a poor man's "can't block" effect-- hit a creature with this precombat and DARE your opponent o block with that creature. Best used with mana up for Titan's Strength and a card in hand that's actually an extra Mountain but HE doesn't know that. Still, there's just no better feeling than killing a creature and slapping your opponent for 3 in one go, then swinging into his now-empty board for more damage.

Constructed- 3.5
Casual- 4
Limited- 4.5
Multiplayer- 3.75

David Fanany

Player since 1995

Searing Blood
 
Maybe it's my age, the length of time I've been playing, the fact that I've seen so many variants of this effect down the years; but I find it difficult to get excited about cards like this any more. I know that these variations are in some way necessary since people play limited, but for almost everyone else they're mostly interchangeable and play very similarly (though at least this one's name doesn't include the words "fire", "lightning", or "lava"). If you play a lot of limited, or have an aggressive red deck in Standard, maybe your deck needed exactly this card. If not, then I guess you won't be using this quite as much.
 
Constructed: 2/5
Casual: 2/5
Limited: 3/5
Multiplayer: 2/5
Michael "Maikeruu" Pierno

Today's card of the day is Searing Blood which is a two mana Red instant that deals two damage to target creature and when that creature dies that turn Searing Blood deals an additional three damage to that creature's controller.  A two mana burn for two damage is a little below the curve, but is enough to destroy many popular creatures outright or after combat to finish one off. Adding in the damage to an opponent and combined with cards that trigger off that like Chandra's Phoenix or Satyr Firedancer this is a very efficient card in the right deck and should see play in every format with dedicated burn builds.
 
In Limited the double Red and only dealing two damage to a creature is a bit weak, but it works well after combat and almost any removal is playable.  A strong second or third pick in Booster and easy choice to include in Sealed decks with a focus on Red.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Skid Rambo

Searing Blood is a great new burn spell. I’ve already put 4 copies of Searing Blood in my Pyromancer Standard deck. This card is so bad… it can do 5 damage for 2 mana! I hate it when spells are cheap and powerful! I’m obviously kidding. Searing Blood is a perfect card for any of the Burn decks out there. How many 2/2 creatures can you blast with this spell? How many 5/5 creatures can you block and then blast with Searing Blood? I have to give this card a high rating because it is 5 damage for TWO mana! That is still hard for me to believe.
 
Constructed: 4
Casual: 5
Limited: 4
Multiplayer: 4


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