A cheap, easy-to-use creature that gets you
an extra card. Only trouble is, it has to be an
enchantment card, and it has to be in your
graveyard. Enchantments don't get sent to a
graveyard quite as often as creatures do, so
there's a good chance that if you play this too
early you won't get what you need. Play it too
late, however, and the 2/2 Auramancer herself
will be of no relevance any longer.
As the name suggests, the best way to get
good use out of this is with Auras. They go to
the graveyard when the creature wearing them
leaves play, so they're more likely to be an
available target for Auramancer. And if you've
got good Auras in your deck like Unflinching
Courage or Angelic Destiny, your new 2/2
creature has something more productive to do.
So wait a minute. Auramancer is in M14 but Mesa
Enchantress and Yavimaya Enchantress aren't?
When there's finally an enchantment block in
Standard? Does that seriously make sense? Still,
Auramancer has always been a great card, and in
fact is the kind of card that only gets better
as more sets come out. She has a great pedigree
in control decks going back to the days of
Astral Slide, and has been around in casual play
as long as people want to retrieve auras and
Journey to Nowhere-type enchantments. I wouldn't
be surprised if people end up using her to make
the gods of Theros truly unanswerable by Duress
and the like.
And I don't care what anybody says: I like
Rebecca Guay's art.
Welcome back readers todays card of the day is
Auramancer a classic card that has seen many
reprints and now with the enchantment block in
full swing, what a perfect time to review this
card. In standard this card can recur the
plethora of enchantment creatures and powerful
enchantment serving a powerful and vital niche
for decks, a three mana 2/2 is nothing to write
home about but is solid enough body. These
qualities being examined is there a heavy
enchantment based deck that can make use of this
card? I think in extreme cases this card can
synergize while in decks looking to reload their
hand with powerful enchantments, the more
enchantments and heroic cards that are revealed
the stronger this card becomes. In modern and
eternal formats it’s too slow and unwieldy not
offering enough for your mana although it can
retrieve quite a few broken cards. In casual and
multiplayer this creature is solid as it can net
you enchantment creatures as well as powerful
auras making it a powerful tool in enchantment
based decks and once again with more
enchantments being revealed this cards strength
and utility grows. In limited its solid enough,
getting back powerful enchantment based removal
and providing a solid body as well. Overall a
card that could break into standard depending on
the strength of enchantments and an all star in
casual and multiplayer.
Today's card of the day is Auramancer which is
a three mana White 2/2 that when it enters play
it returns a target enchantment card from your
graveyard to hand. This is a card that has
gained some value with the enchantment mechanics
in the Theros block and may see competitive play
to help enable them. The one extra mana to
recover a card is
reasonable and blink effects can grant
additional mileage, so overall this has
potential and is a choice to consider when using
enchantment heavy builds.
In Limited it depends on which set you are
playing and more importantly on what
enchantments are in your pool as few targets
make this an overpriced Grizzly Bear most of the
time. With a few cards to work with this is
situational, needing to enter the game after a
target is in the graveyard, and may not get to
use the effect at all. It is more likely to be
placed in a Sealed deck to fill out the mana or
creature curve, while drafting it in Booster is
likely to be a late on color pick at best.
Auramancer is a fun card to play with. I
accidentally came across an infinite combo with
Auramancer back when Odyssey was released. In
the current Standard format Auramancer has some
new cards that it can interact with. I’m talking
about the Enchantment Creatures from Theros and
I’m sure that there will be more printed in the
next sets. That means that Auramancer can be a
Gravedigger for 3 mana. There is a good chance
that Auramancer will see some Standard play in
the next year because of the many Gods. I’ve
never played Bant hexproof, but I think that
Auramancer could find a place in that deck.
Overall, Auramancer is a Human that is a great
tool in the right deck but by itself it is
obviously weak.