The lynchpin of some quirky yet effective
decks, Guttersnipe can easily win games if
you've got a steady supply of cheap instants and
sorceries. Preferably ones that draw you cards,
so you don't run out-- that's why decks that use
the 'Snipe tend to be red/blue. For all of
Magic's focus on creature combat, people LIKE
instants and sorceries. They grant a stronger
sense of agency. Casting a creature and
attacking feels like sending a minion to do your
job. Casting Blightning at your opponent feels
like magically reaching across the table and
slapping the opponent with our own two
magically-charged hands. Having Guttersnipe on
the table to add an extra 2? To EACH opponent? I
haven't done it myself (yet) but I imagine it
feels pretty good.
I'm going to make a confession that will
probably surprise some of you: I'm a huge fan of
Batman, yet I don't like The Dark Knight.
(That's the Christopher Nolan Dark Knight; Frank
Miller's Dark Knight saga from the 1980s is
pretty good.) Nonetheless, that movie was the
first thing I thought of when I first read this
card's flavor text. I don't think it's a new
concept in writing, but it's certainly very
popular right now. Fortunately for Magic
players, this little guy is quite good at what
he does. Although his damage per spell is fixed,
unlike Kiln Fiend or Nivix Cyclops, he doesn't
need to attack to do it. This can be an
advantage now that Rise of the Eldrazi has
taught us that control decks hiding behind walls
isn't just a tactic for 1997. You can think of
him as a red version of Quirion Dryad: adding an
extra, possibly game-ending impact to all the
spells you were going to play anyway. I like
him.
Welcome back readers todays card of the day is
Guttersnipe a powerful goblin that can take down
multiple opponents two damage at a time. In
standard in spell heavy decks I could foresee
this card serving as a large source of damage
and as a win condition. The fact it comes down
somewhat early benefits it and the powerful list
of instants and sorceries available make it a
solid card for spell heavy decks, it requires a
deep investment into this strategy however and
is fragile. Outside of standard it has combo
potential but there are better cards to include
in decks. In casual and multiplayer this card is
incredibly powerful as your counterspells and
card draw turn into win conditions and burn that
hits multiple opponents gets so much sweeter.
This card if properly built around can eliminate
multiple opponents and contribute to spreading
damage around. In limited its kind of a build
around card requiring a lot of instants and
sorceries to make work, but it can seal games on
its own without using the combat step, making it
a powerful card. Overall a sick limited and
casual card that with proper support could make
minimum impacts in constructed.
Today's card of the day is Guttersnipe which is
a three mana Red 2/2 that deals two damage to
each opponent whenever you cast an instant or
sorcery spell. This is an excellent card
alongside multiple Red and Red/Blue themes that
focus on non-creature cards. Adding a
Shock to every instant and sorcery you play is
both efficient and effective in one on one as
well as a viable strategy to build around in
Multiplayer.
Overall this card can easily be overlooked, but
for mono-Red, Izzet, or Storm it works as
support or the focus of a burn deck and is
viable competitively.
In Limited there may not be as many non-creature
spells in your deck, usually around six to ten,
but even one trigger of Guttersnipe's effect
makes it worth playing. A three mana 2/2
that is splashable isn't that poorly priced for
the format and is your Sealed pool skews Red and
towards some spells it is a solid choice to
include. For Booster it depends on your
earlier picks, though fitting it in as a later
on color choice shouldn't be difficult.
Guttersnipe sounds like a dirty scumbag that
you run into in a dark alley. Or it totally
sounds like a move from the Comma sutra! LOL Ok,
ok no more jokes. Guttersnipe is a great goblin!
It is always awesome to see people attempt to
build decks around an uncommon. With
Guttersnipe it is very possible to build a fun
and competitive deck. Guttersnipe can make quick
work of a duel and can go berserk in a
multiplayer game. In a booster draft, you could
pick much worse than a Guttersnipe. If
you’ve always wanted a different win condition
for goblins, then Guttersnipe may be right for
you. Contact your doctor before trying
Guttersnipe… …