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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Oloro, Ageless Ascetic
Image from Wizards.com

Oloro, Ageless Ascetic
- Commander 2013

Reviewed January 6, 2014

Commander: 4.13
Casual: 3.75
Multiplayer: 3.63

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Oloro, Ageless Ascetic

Repeatable life gain every turn with no further input from you is deceptively powerful. There's a reason people play decks built around Soul's Attendant. There's a reason people groan when they see Wall of Reverence. And there's a reason Clearwater Goblet was pretty much THE sunburst card in Fifth Dawn. Oloro will set you up with that kind of power straight from the very first turn-- gaining you life FROM THE COMMAND ZONE. It's almost reason enough to not want to play Oloro, but his second ability will give you all the reason you need. For one mana, he's a free extra draw each turn and stings everybody else for 1. Card advantage is how you win games, and damaging other players is how games don't draw on until everybody hates you. And it triggers WHENEVER you gain life. Have a creature with lifelink? Get in there and get an extra draw! Have a Tanglebloom? It draws you cards! Have a Soul's Attendant? Every creature is now a cantrip! And if Oloro dies, you get to keep the life gain effect!

Commander- 4.5
Casual- 4.5
Multiplayer- 4.5


David Fanany

Player since 1995

Oloro, Ageless Ascetic
 
Have I protested recently about legendary creatures that don't have flavor text? Well, I'll do it now. In gameplay, though, this guy is basically the epitome of a build-around-me legend for Commander decks. So much so that he actually references the command zone by name, meaning that the only way to stop him is Hinder and Condemn (unless your group doesn't use that "tucking" loophole. It always seemed like a strange loophole to me). He might end up being a little oppressive in lower-power playgroups, and his explicit design for Commander limits his use in other casual settings, but he's certainly very good at what he does.
 
By the way, I don't suppose this card's name is supposed to be a reference to Gandalf's "hidden" backstory? It seems unlikely, seeing how a lot of current Lord of the Rings viewers haven't read and aren't aware of the novels' appendices, but you never know.
 
Commander: 4/5
Casual: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Oloro, Ageless Ascetic which is a White, Blue, and Black 4/5 legendary that has you gain two life at the beginning of your upkeep whether it is in play or in the command zone and whenever you gain life you may pay one to draw a card and each opponent loses one life.  This is a solid commander for an Esper build that gains life from the beginning of the game and offers easy repeatable card draw while burning opponents.  There's no real drawback in a Commander deck, though the mana cost and three colors is less appealing in Casual or Multiplayer it is still worthwhile for the card advantage.  Overall this will likely be one of the top choices for the color combination going forward and the effects maintain a steady advantage over the course of a game.
 
Commander: 4.5
Casual: 3.5
Multiplayer: 4.0


Skid Rambo

Oloro, Ageless Ascetic looks awesome sitting on that gigantic throne. Yes, he is a W/B/U Giant. Those colors are definitely out of whack for a giant.
If Oloro, Ageless Ascetic is your Commander then you will gain 2 life at the beginning of your first turn and each upkeep after that. This giant can help you gain life and draw cards, while also doing some damage to each of your opponents. When waiting in the command zone, Oloro can practically negate 2 points of damage per turn because of the built in life gain. Drawing cards with a giant is just plain cool. With all of that said, I really don’t like this card. The 6 mana cost does not match the 4/5 body and by the time that you can take advantage of the life gain/card draw it may be too late.
This card requires a big supporting cast to be successful and that’s not what I like in 3 color Legend.
 
 
Commander: 3.5
Casual: 3
Multiplayer: 4


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