I'm convinced that this exists because people
wanted to make Goblin EDH decks using goblins
from Lorwyn and Shadowmoor blocks, but couldnt'
find a good on-theme general. (I'd been using
Sek'Kuar. Did I mention that?) He certainly
makes a decent general, as well as a semi-decent
answer to artifacts and enchantments... as long
as you've got some of your own you don't mind
sacrificing. Goblins are already great at
breaking artifacts and killing creatures (with
burn, mostly), but enchantments tend to be a
weak spot for them. Holding three mana open is
also a hassle... usually. But it's a viable
answer to the Theros Gods, as long as you don't
mind parting with a Dragon Mantle or the like.
Commander- 4
Casual- 3.5
Multiplayer- 4
David Fanany
Player since
1995
Shattergang Brothers
Green and black alone can destroy any type of
permanent between them. Adding red just gives
Jund a legend that loudly invites you to build
around it in Commander and take advantage of all
the other cards in those colors that care when
something you control dies or care when
something someone else controls dies or return
things from your graveyard to your hand or count
the number of things in graveyards. Actually,
for Commander, that's certainly a good thing.
Welcome back readers today as we continue our
look at Commander 2013 cards. Shattergang
Brothers is a value machine, the ability to
control the board and force each opponent
destroy multiple permanent types provides a
great sense of control over the board. Combined
with cards like Grave Pact and sacrificial
engines such as Reassembling Skeletons,
Shattergang Brothers can keep the board clear
and act as a rattlesnake forcing opponents to go
elsewhere with their attacks to prevent this
powerful ability. The fact this card scales so
well into multiplayer is also an obvious
benefit, your losing one permanent for each
opponent giving you essentially a X for 1 trade
that scales with more people. Shattergang
Brothers is a powerful resource denial strategy
and combined with recursion one of the most
powerful generals release in commander 2013.
Commander: 4.5
Casual: 3.5
Multiplayer: 5.0
Michael "Maikeruu" Pierno
Today's card of the day is Shattergang Brothers
which is a four mana Red, Green, and Black 3/3
legendary with a different three mana sacrifice
effect for each component color. The sacrifice a
creature option is the most likely to be used
and is quite efficient for a goblin, token, or
sacrifice theme as a 1/1 and three mana will
likely remove multiple threats from play.
Supported by Black or Red's removal to force the
sacrifices that alone is worth making this a
general, though working artifacts and
enchantments into the build for the other
effects can be useful as well. Overall this is a
strong contender for Jund decks in Commander and
is viable for other designs and even Casual or
Multiplayer with the fairly low cost and
repeatable removal.
Commander: 4.5
Casual: 4.0
Multiplayer: 4.0
Skid Rambo
Shattergang Brothers sounds like a videogame
from 1991. I would totally play that game! This
magic card is reminds me of a common saying. “It
takes money to make money.” In the case of the
Shattergang Brothers, you need artifacts,
creatures and enchantments before you can make
opponents sacrifice their permanents. That is my
biggest problem with this card. In order for
Shattergang Brothers to be effective, you need
to have permanents on the board to sacrifice. An
opponent can easily stifle these goblins just by
removing your permanents. The Shattergang
Brothers have abilities that avoid summoning
sickness and that can help in many ways. I
honestly think that the Shattergang Brothers are
better suited for casual games.