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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Generator Servant
Image from Wizards.com

Generator Servant
- M15

Reviewed July 25, 2014

Constructed: 3.63
Casual: 3.88
Limited: 3.88
Multiplayer: 3.38

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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BMoor

Deck Garage

Generator Servant

Turn two Generator Servant. Turn three five-mana creature with haste. Good game? This is going to enable some absolutely sickeningly explosive starts, and if your opponent doesn't have the kill spell in hand to deal with whatever this thing produces, it'll be game over frighteningly fast. The fact that it's a creature is a handicap in that you have to untap with it in play, but it's also an advantage in that if you've got nothing to spend the mana on, you can still get use out of it as a 2/1.

Constructed- 4.5
Casual- 4
Limited- 3.75
Multiplayer- 3.5

David Fanany

Player since 1995

Generator Servant

Although my favorite individual card is Kird Ape, some of my best memories of red and green decks from years gone by involve Fires of Yavimaya. It was an archetype that showed the world what those colors are capable of, crushing tournaments and winning Worlds in an era full of Counterspell, Fact or Fiction, and Terminate. Generator Servant embodies two of the pillars that made Fires a dominant powerhouse: mana acceleration and reducing the time available for the opponent to respond. A one-time or one-creature boost is not quite as destructive as Fires' namesake and its continuous benefits and late-game trickery, but you will win plenty of games by going "I accidentally Spawn of Thraxes" or some such.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno Today's card of the day is Generator Servant which is a two mana Red 2/1 that can be tapped and sacrificed to add two mana to your mana pool which is used to cast a creature will give it Haste until end of turn. 

This is a very nice support creature that can attack early for some damage if needed then be used as acceleration to not only get larger threats into play, but to add Haste to creatures that wouldn't normally have it.  A potential five mana Hasted creature on turn three is not to be underestimated and in a Red/Green deck it can have cards like Ruric Thar or Kalonian Hydra attacking on the third turn for extremely aggressive openings.  This is a card that will likely see a huge amount of play going forward and will make an impact across many formats.
 
In Limited this is a solid early attacker that can be beneficial at nearly any point in the game by offering an acceleration option and Haste for bigger threats.  For Booster this can be picked after the bomb creatures and removal as support or even an on color low mana filler. 
In Sealed it should always be included when running Red as it works well in multiple roles and at worst is a two mana 2/1 which is still quite playable in the format.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0
  Generator Servant
 
Is it worth your sacrificing your two drop and powering out your six drop 2 turns early and giving him haste? A lot of times, yes. If you get this guy on the field, expect your opponent to know you have tricks up your sleeve and take out the Servant before you can use him. At 1 toughness, he doesn't survive combat very often, so against an aggressive deck, you might be happier with something that slows down an opponent or gives you a reasonable blocker. While the jury is still out, I think there's a reasonable chance this guy could play a role in some powerful decks.
 
Ramping out big guys is popular in casual, so the Servant might see some play there. In limited, if you have a big, expensive bomb, this is a great way to get him out.
 
Constructed: 3
Casual: 3.5
Limited: 4
Multiplayer: 3

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