Would you pay 2 mana for an ability that said
"Tap target creature: Destroy target slightly
weaker enemy creature"?
You should. Because that's pretty awesome.
It's important to remember what colour you're
playing if you use this card. Green. Green is
THE colour of awesomely powerful creatures. If
you are playing green, and your creatures aren't
some of the best on the field in terms of power
and toughness, you might be doing something
wrong. Green doesn't usually get access to
direct-ish removal, which is what makes cards
like this such a rare treat to see.
The fact that this gives your creature +1/+1
before it fights is really very helpful, as is
the fact that this is an instant. That opens up
a lot of tactical windows. Say you have one 3/3,
and your opponent has two 3/3's. Your opponent
attacks with both. You block one of them with
your guy, then cast Setessan Tactics on him.
He's boosted to a 4/4, and you then tap him to
have him fight the 3/3 you DIDN'T block. He
deals 4 damage and takes 3, killing the other
attacking creature and still living to block and
kill the first attacking creature before finally
dying. And that's just one example of how
Setessan Tactics can suddenly turn the tide
against your opponent.
If you have a token deck, and a lot of mana
in the late game, strive will basically decimate
your opponent's board. An army of suicidal 1/1's
boosted to 2/2's can wear down and destroy even
the strongest and toughest of your opponent's
creatures. Strive is what helps add card
advantage to this piece of removal. You could
very easily have this be a 1-for-1 or 2-for-2
trade, and that'd be fine. But with some extra
mana and strong creatures, you can fairly easily
have 2 or 3 of your creatures destroy your
opponent's creatures and live to see another
day.
The downsides to this card are that the
creatures need to tap, meaning they can't attack
the same turn you use this, but it will
generally be worth the price to remove your
opponent's threats. Because either your
opponent's creatures are a threat and you need
to get rid of them right now before they do
massive damage to you, or they are not a threat
to what you have out and you don't NEED to use
this card yet. You also need to actually have
creatures out to use this, but come on. You're
green. If you're green and don't have creatures,
you're already in a lot of trouble.
This also has quite a lot of synergy with
heroic as well as inspired, but it's so good
that you shouldn't even feel bad casting it
without them present. And you know what else
really loves fighting things? Indestructible
guys. Just throwing that out there. Removal is
always really good, in all formats. Inexpensive
green removal is rare and extra valuable,
because otherwise green relies on combat to take
out what the enemy has, and your opponent has
control over which of his stuff attacks or
blocks. So troublesome creatures with abilities
and/or evasion like flying and unblockable
become mono-green's bane. But they're also
usually quite fragile, and with this card green
could wipe out an entire field of them.
In the right situations, even the +1/+1
multicreature pump could prove useful for
getting that last bit of damage in to kill
something, survive something, or win the game.
But "Tap: Kill something as strong as or weaker
than this guy" for 2+ mana in a colour with very
few other kill methods is nothing short of a
godsend.
No, not the sword, it's a figure of... never
mind.
Constructed: 4
Casual: 4.5
Limited: 4.5
Multiplayer: 4
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