| Would you pay 2 mana for an ability that said 
								"Tap target creature: Destroy target slightly 
								weaker enemy creature"? You should. Because that's pretty awesome. It's important to remember what colour you're 
								playing if you use this card. Green. Green is 
								THE colour of awesomely powerful creatures. If 
								you are playing green, and your creatures aren't 
								some of the best on the field in terms of power 
								and toughness, you might be doing something 
								wrong. Green doesn't usually get access to 
								direct-ish removal, which is what makes cards 
								like this such a rare treat to see. The fact that this gives your creature +1/+1 
								before it fights is really very helpful, as is 
								the fact that this is an instant. That opens up 
								a lot of tactical windows. Say you have one 3/3, 
								and your opponent has two 3/3's. Your opponent 
								attacks with both. You block one of them with 
								your guy, then cast Setessan Tactics on him. 
								He's boosted to a 4/4, and you then tap him to 
								have him fight the 3/3 you DIDN'T block. He 
								deals 4 damage and takes 3, killing the other 
								attacking creature and still living to block and 
								kill the first attacking creature before finally 
								dying. And that's just one example of how 
								Setessan Tactics can suddenly turn the tide 
								against your opponent. If you have a token deck, and a lot of mana 
								in the late game, strive will basically decimate 
								your opponent's board. An army of suicidal 1/1's 
								boosted to 2/2's can wear down and destroy even 
								the strongest and toughest of your opponent's 
								creatures. Strive is what helps add card 
								advantage to this piece of removal. You could 
								very easily have this be a 1-for-1 or 2-for-2 
								trade, and that'd be fine. But with some extra 
								mana and strong creatures, you can fairly easily 
								have 2 or 3 of your creatures destroy your 
								opponent's creatures and live to see another 
								day. The downsides to this card are that the 
								creatures need to tap, meaning they can't attack 
								the same turn you use this, but it will 
								generally be worth the price to remove your 
								opponent's threats. Because either your 
								opponent's creatures are a threat and you need 
								to get rid of them right now before they do 
								massive damage to you, or they are not a threat 
								to what you have out and you don't NEED to use 
								this card yet. You also need to actually have 
								creatures out to use this, but come on. You're 
								green. If you're green and don't have creatures, 
								you're already in a lot of trouble. This also has quite a lot of synergy with 
								heroic as well as inspired, but it's so good 
								that you shouldn't even feel bad casting it 
								without them present. And you know what else 
								really loves fighting things? Indestructible 
								guys. Just throwing that out there. Removal is 
								always really good, in all formats. Inexpensive 
								green removal is rare and extra valuable, 
								because otherwise green relies on combat to take 
								out what the enemy has, and your opponent has 
								control over which of his stuff attacks or 
								blocks. So troublesome creatures with abilities 
								and/or evasion like flying and unblockable 
								become mono-green's bane. But they're also 
								usually quite fragile, and with this card green 
								could wipe out an entire field of them. In the right situations, even the +1/+1 
								multicreature pump could prove useful for 
								getting that last bit of damage in to kill 
								something, survive something, or win the game. 
								But "Tap: Kill something as strong as or weaker 
								than this guy" for 2+ mana in a colour with very 
								few other kill methods is nothing short of a 
								godsend. No, not the sword, it's a figure of... never 
								mind. Constructed: 4Casual: 4.5
 Limited: 4.5
 Multiplayer: 4
 |