Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Chancellor of the Spires
Image from Wizards.com

Chancellor of the Spires
- New Phyrexia

Reviewed March 20, 2014

Constructed: 2.67
Casual: 3.33
Limited: 3.88
Multiplayer: 3.67

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor


Chancellor of the Spires
Ignore the weird "opening hand" clause. You don't want to keep an opening hand with this card in it, because you're so far off from being able to cast it that you may as well have already mulligan'd anyway. Sure, you might think this would be cool to run in a milling deck, but if you're running this for the seven-card mill, you're right for the wrong reasons. This is a solid card, especially in a mill deck, because it's a big flying finisher that gets you an extra free spell out of your opponent's graveyard. By the time you hit seven mana, your opponent will have cast at least one instant or sorcery spell. And if you're a mill deck, then your opponent is that much more likely to have something worth stealing in his graveyard. The only trouble is making it to seven mana-- you need to be a control deck to make it work.

Constructed- 3
Casual- 4
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995


Chancellor of the Spires
 
I seriously can't remember a single Sphinx in the original Mirrodin block. And since we saw that some of the Scars of Mirrodin block took place in familiar locations like Taj-Nar, Mephidross, and Tanglebriar, you'd think there should have been some hint. Were they all busy or hiding when Glissa and her friends were running around? Perhaps they were in the same place the Ouphes, Atogs, and Sliths went for the Scars of Mirrodin block.
 
Even though it smells like a retcon, the fact is that Chancellor of the Spires is a fairly appealing card, given the right style of deck. I wouldn't expect it to succeed if just thrown into any sort of blue deck you have lying around. While the impact it has won't be consistent, even in the sort of mill deck designed to take advantage of the cards it forces into the opponent's graveyard, its prospects are better in multiplayer where more graveyards are around. There are very few playgroups where nobody will ever have a decent target. (Try some crazy chain thing with Reversal of Fortune!) The opening hand clause is kind of a bonus, albeit the kind that will occasionally pre-emptively remove something critical to your opponent's game plan and make you very, very glad it's there.
 
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Chancellor of the Spires which is a seven mana Blue 5/7 with Flying that can be revealed from your opening hand to each opponent mill seven cards at the beginning of the first upkeep and when it enters play you may play target instant or sorcery from an opponent's graveyard without paying the mana cost. While the seven mana 5/7 with evasive body isn't overly impressive, the second effect makes up for that by adding to the value when played or blinked. The first effect is a nice little bonus for having it in your opening hand which is normally the last place you'd want a top of the mana curve card like this. The mill effect feeds into the second effect well if it kicks in and while this sphinx may not see much play, it isn't bad overall and could work as an alternate finisher in some sort of hybrid blink and mill design.

In Limited milling for seven is a decent impact on a forty card deck and a seven mana 5/7 with Flying is very playable. The free spell from an opponent's graveyard attached to the creature is more than enough incentive to run this in a Blue deck, though the three symbol requirement puts this well out of the splashing range. A solid first pick in Booster or foundation in Sealed that works well with no major support necessary.

Constructed: 3.0
Casual: 3.0
Limited: 4.5
Multiplayer: 3.0


Copyright© 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.