I do enjoy the reference, but you need to be
running R/W to make use of this card, and red
needs to be a major enough color that you're
running not just dual lands, but Mountains (if
the Boros dual land is your only land with the
type "Mountain, you shouldn't be running this--
you won't draw a Mountain often enough to
justify it). Fortunately, R/W is a pretty strong
deck, and this is a pretty strong card. One mana
to get rid of a creature more or less
permanently, since enchantment destruction and
land destruction tend not to see play outside of
sideboards. White doesn't have any other "one
mana exile" spells in Standard, and red removal
usually relies on toughness. If you are running
red and white, this definitely deserves a
consideration.
So, Theros has two (maybe more? I haven't
counted recently) references to Prometheus,
which makes sense - he's one of the most
significant characters in Greek mythology, and
the number of similar characters in other
nations' folklore is shockingly high, which
suggests a number of mind-blowing things that we
don't really have the space to get into here. Of
course, I'd be surprised if the "real"
Prometheus didn't have access to a Disenchant
effect, but I guess that's where the game
mechanic and its difference from the source
material (blah blah blah) comes in.
We've seen this type of effect many times in the
last few years, and we already know how good it
can be. This variant is a little odd in that it
forces you into not one but two colors, but in
return for that tradeoff . . . that converted
mana cost of one is a blatant callback to two of
the most powerful removal spells in Magic's
history, and it may well be worth committing to
not one but two colors.
Today's card of the day is Chained to the Rocks
which is a one mana White aura that enchants a
Mountain you control and exiles a target
creature while it is in play. This is an
excellent and very thematic removal option for
Boros, Nata, or any White deck with some sources
of Red mana. Sacred Foundry is an obvious choice
to run alongside this in current formats and
overall this is a great one mana option in decks
that can play it.
In Limited this requires running enemy colors
and having a reliable pool for both may be
difficult. The removal itself is one of the best
in the format and even works on the gods when
they reach enough Devotion, so just splashing
one color in with the other may be best. While
rare removal is usually a strong first pick in
Booster this requires a bit of thought with the
requirements imposed on deck design and later
picks.
In Sealed if White or Red is going to be played
it is probably worth forcing this into the deck
barring a really strong pool in a third color.